Re: Building on Win32 - the real problem

2009-09-01 Thread David Goehrig
-=-=- d...@nexttolast.com -=-=- On Sep 1, 2009, at 8:56 AM, Guillaume Cottenceau gcott...@gmail.com wrote: or urpmi :) I know, I know, mandriva is just not hype anymore.. Was it ever :) Thanks. Well, I can't remember how I first tried sdl-perl. I surely don't like/use cpan a lot, so

Re: Building on Win32 - the real problem

2009-09-01 Thread David Goehrig
-=-=- d...@nexttolast.com -=-=- On Sep 1, 2009, at 9:25 AM, Kartik Thakore thakore.kar...@gmail.com wrote: If you remember or can find them some of the bugs. Can you post them onto RT? If Guillaume can remember a single bug from those days without looking it up I'll buy him a beer

Re: Building on Win32 - the real problem

2009-08-31 Thread David Goehrig
On Mon, Aug 31, 2009 at 11:54 AM, Kartik Thakorethakore.kar...@gmail.com wrote: What if this was fixed with Alien::SDL as it is doing for windows now? Kmx is also working on strawberry compatible makefiles. This way we can compile for most platforms from scratch. The problem is as Andreas

Re: SDL XS fixes

2009-08-29 Thread David Goehrig
The answer is use DESTROY. And there was at one point a SDL::free method, but who knows if is still around. Best advice on mem leaks is stop doing that. And by that I mean what your doing. You should never assume that it is safe to free anything when dealing with complex systems.

Re: Version 3.0 ideas

2009-08-06 Thread David Goehrig
Just a historical FYI. I did a version of the thunk based calls for Sdl Perl in around 2k2 and it works ok. The real issue is not the several C ABI variants that need to be supported (6 main ones with slight variants) the problem is Making some of the calls perlly. So if we are ambitious

Re: Test Windows Build on Module

2009-08-05 Thread David Goehrig
kartik, I have a Windows instance that I use for testing builds, but it is dumped on a backup tape somewhere. Let's try to unravel what we really need to produce a more friendly build system. Also in the 2.2.x branch, there is the preliminary work for a MacOS X applet dropper, and I'd like to

Its that time of year again!

2009-08-05 Thread David Goehrig
Since Kartik Thakore has expressed interest in getting SDL Perl back in gear, I'm going to help the SDL Perl community get back into the swing of things. At the request of Carlo zED Caputo and Rodolfo Borges, I moved the development repository off of a now defunct SVN server, into github. The new

Its that time of year again!

2009-08-04 Thread David Goehrig
Since Kartik Thakore has expressed interest in getting SDL Perl back in gear, I'm going to help the SDL Perl community get back into the swing of things. At the request of Carlo zED Caputo and Rodolfo Borges, I moved the development repository off of a now defunct SVN server, into github. The new

Re: More Updates

2009-08-03 Thread David Goehrig
I'll pull review and merge. Dave -=-=- d...@nexttolast.com -=-=- On Aug 2, 2009, at 11:39 AM, Kartik Thakore thakore.kar...@gmail.com wrote: Now SDL_perl has support for OpenGL gluquadric* stuff. an example is made available from NeHe lesson 18. (GL_SMOOTH doesn't seem to work) The file

Re: New SDL Perl in Subversion

2007-03-14 Thread David Goehrig
not the test is broken, and not the underlying code), I'm in no rush to fix them. Volunteers are more than welcome to take on that task. Thanks for the report Dave John Gabriele wrote: On 3/11/07, David Goehrig [EMAIL PROTECTED] wrote: Everybody, I just went through the build process on Mac OS

New SDL Perl in Subversion

2007-03-12 Thread David Goehrig
Everybody, I just went through the build process on Mac OS X and Debian, and fixed up a few bugs that were created as a result of a change in Module::Build that I've been too lazy to correct, and a few other bugs that cropped up as part of getting the SDLPerl.app bundle working under MacOS X.

Re: this ML still being used?

2007-03-05 Thread David Goehrig
Hey all, I'm around but busy as usual. Subversion is still up at http://nexttolast.com/sdlperl And always collecting submissions. Sorry I haven't been pushing out much code, but life keeps getting in the way :) Dave

Re: Branches, Patches and Bugs

2006-03-05 Thread David Goehrig
Tels when you checkout of the repository you create your own Local branch. When you've finished testing and verified that your code is right, check it in to the main tree. When a release is made, for sanity sake, I will import the release as another branch. All development should happen in the

About merging branches

2006-03-05 Thread David Goehrig
About merging branches. I want to point out that most of the branches are incompatible with the current version of SDL perl internally. The SDL_perl-2.2.0 release which is in SVN right now is based on the major rewrite were we moved to blessed scalars for the entire OO layer, and made lots of

Re: Branches, Patches and Bugs, was Re: SDL_Perl-2.1.3 Build.PL bug

2006-03-01 Thread David Goehrig
Ok, I took a few minutes out to change the configuration of my webserver and added a new repository, uploaded my current working code, and set the SVN repository up. http://nexttolast.com/sdlperl Anyone can make changes, but when you do please send me an email telling me what you did. If I do a

Coming attractions

2005-10-12 Thread David Goehrig
Well I've spent too many of the past 48 trying to get SDL Perl up an running on my PowerBook. I will totally admit SDL Perl was truly broken on the Mac platform. What this effort has resulted in though, is something rather different. I'm a few hours away from putting together an SDL Perl.app

New testing tarball available on SF.net

2004-09-23 Thread David Goehrig
Hey all, I've uploaded the lastest buildable revision 2.1.1 to http://sourceforge.net/projects/sdlpl/ You can download the tarball there. I haven't yet integrated the build changes to this version, this has only the feature improvement / bug fixes patched. Build system bug fixes comming

OpenGL fixed, new release soon

2004-02-23 Thread david goehrig
I just figured out what changed and broke the OpenGL stuff, it was a bootsrap code change. Previous versions automatically loaded the OpenGL.so if you had it, regardless of if you need it. In fixing that the export of the functions into the main namespace by including SDL::OpenGL failed, because

Re: SDL_Perl v2.0.5 problems

2004-02-21 Thread david goehrig
What is not the official SDL perl release/repository? CPAN is going to be the release repository. Andreas finally fixed the permissions and I can finally submit distributions again. Is David just using sdl.perl.org? I am in full support of using sdl.perl.org and I'd recommend we get a wiki

Re: SDL 2.0.5 fails build on Fedora Core 1

2004-02-21 Thread david goehrig
--- Scott R. Godin [EMAIL PROTECTED] wrote: Also CPAN thinks it's version 2.0 not 2.0.5 yeah CPAN has a lot of screwy ideas. There were problems with the distribution import and so the metadata got kinda screwy snip installing from CPAN As for the install failure, it looks like it is that

Re change to SDL::Surface

2004-02-13 Thread david goehrig
In the 2.0.5 branch there is a method SDL::Surface::rect ([x,y]) which retuns a SDL::Rect with the given x,y (0,0) if not specified. usage my $app = new SDL::App; my $image = new SDL::Surface -name = 'player.png'; $image-blit(0,$app,$image-rect(10,20)); Usually I subclass Surface into