Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2013-04-13 Thread Jörg Hoppe
Hi Mark, I made another page on retrocmp, were I publish the code of SimH with the REALCONS/BlinkenBone extension. I also added some documentation about the concepts behind, so the code should be easier to understand. See here:

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2013-04-10 Thread Jörg Hoppe
Hi Mark, For me also a year has passed ... I'm quite busy at the moment, so I'll send you the code of SimH with REALCONS extension on weekend. (And I'd like to take a look into it too.) You surely found this doc about it:

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2013-04-10 Thread Jordi Guillaumes i Pons
I've done also a blinkenlights implementation (output only) based on a (pretty simple) client-server model. My current physical implementation just emulates the data register of a PDP-11 console, and it works either via UDP packets, serial communication (with an arduino board) or against a GPIO

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2013-04-10 Thread Mark Pizzolato - Info Comm
On Wednesday, April 10, 2013 at 1:56 PM, Jörg Hoppe wrote: Hi Mark, For me also a year has passed ... I'm quite busy at the moment, so I'll send you the code of SimH with REALCONS extension on weekend. (And I'd like to take a look into it too.) That will be fine. You surely found this

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-21 Thread Quentin North (noisy)
On 20 Apr 2012, at 20:46, Nathan Cutler wrote: If I remember correctly, the SimH serial-port emulation relies on telnet. Awhile back I tried to attach a real VT420 to a SimH/VAX instance running OpenVMS 7.3, and as I found out it's not really the same as running a VT420 attached to a real

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-21 Thread Nathan Cutler
Im just talking about the system console. Im simulating an HP2100 system using simh and for this the system console is on the simh console. Consequently, if I attach to the host computer using serial and then run up the HP2100 system, the system console is on the serial port. OK, yes, VMS

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-21 Thread Jörg Hoppe
Im just talking about the system console. Im simulating an HP2100 system using simh and for this the system console is on the simh console. Consequently, if I attach to the host computer using serial and then run up the HP2100 system, the system console is on the serial port. All the user

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-21 Thread Nathan Cutler
4. then you have your serial device connected over a telnet tunnel to one of SimH's user serial ports This looks great in theory, but breaks down (a little) in practice. One example: back in the day, I was used to TYPE-ing a long file and using CTRL-S and CTRL-Q to stop and start the listing.

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-20 Thread Armistead, Jason
-boun...@trailing-edge.com] On Behalf Of dott.Piergiorgio d' Errico Sent: Thursday, 19 April 2012 12:24 PM To: simh@trailing-edge.com Subject: Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels Il 19/04/2012 15:21, Bucher, Andreas (Andreas)** CTR ** ha scritto: Hi, I just

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-20 Thread David Moisan
I want to suggest simulating the distinctive sound of an LA36 backspacing. But I think I'd turn it off 2 minutes later! ___ Simh mailing list Simh@trailing-edge.com http://mailman.trailing-edge.com/mailman/listinfo/simh

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-20 Thread Mark Benson
I have a real yin to build something like this that uses USB or serial for comms and a software module that can be optionslly compiled into SimH to allow it to work on any system (perhaps via an extra device that can be configured in the SimH terminal) rather than spitting the console commands

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-20 Thread dott.Piergiorgio d' Errico
Il 20/04/2012 14:39, Armistead, Jason ha scritto: Why not go all the way and record video of each type of old hardware in action ? Obviously this makes no sense for blinkenlights, but it might be fun to watch tape drives spinning back and forth (a series of short sequences of video for each

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-20 Thread Quentin North (noisy)
Very off topic, but there is a old HP computer simulator called HP9800E which fully simulates in software the look, feel and sound of the HP98XX range of programmable calculators/computers. If you run it up it makes the fan noises and the printer noises and everything whilst flashing all thr

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-19 Thread Bucher, Andreas (Andreas)** CTR **
Hi, I just finished another Blinkenlight project: An extended SimH runs on a BeagleBone (credit card sized Linux platform) and controls real console panels of historical computers, or simulations of those panels. So the project is named BlinkenBone. First implementation is

Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-19 Thread dott.Piergiorgio d' Errico
Il 19/04/2012 15:21, Bucher, Andreas (Andreas)** CTR ** ha scritto: Hi, I just finished another Blinkenlight project: An extended SimH runs on a BeagleBone (credit card sized Linux platform) and controls real console panels of historical computers, or simulations of those panels. So the

[Simh] Extended SimH on BeagleBone controls real blinkenlight panels

2012-04-18 Thread Jörg Hoppe
Hi, I just finished another Blinkenlight project: An extended SimH runs on a BeagleBone (credit card sized Linux platform) and controls real console panels of historical computers, or simulations of those panels. So the project is named BlinkenBone. First implementation is re-animation of a