Hi Mark,
I made another page on retrocmp, were I publish the code of SimH with
the REALCONS/BlinkenBone extension.
I also added some documentation about the concepts behind, so the code
should be easier to understand.
See here:
Hi Mark,
For me also a year has passed ...
I'm quite busy at the moment, so I'll send you the code of
SimH with REALCONS extension on weekend.
(And I'd like to take a look into it too.)
You surely found this doc about it:
I've done also a blinkenlights implementation (output only) based on a (pretty
simple) client-server model. My current physical implementation just emulates
the data register of a PDP-11 console, and it works either via UDP packets,
serial communication (with an arduino board) or against a GPIO
On Wednesday, April 10, 2013 at 1:56 PM, Jörg Hoppe wrote:
Hi Mark,
For me also a year has passed ...
I'm quite busy at the moment, so I'll send you the code of SimH with
REALCONS extension on weekend.
(And I'd like to take a look into it too.)
That will be fine.
You surely found this
On 20 Apr 2012, at 20:46, Nathan Cutler wrote:
If I remember correctly, the SimH serial-port emulation relies on
telnet. Awhile back I tried to attach a real VT420 to a SimH/VAX
instance running OpenVMS 7.3, and as I found out it's not really the
same as running a VT420 attached to a real
Im just talking about the system console. Im simulating an HP2100 system
using simh and for this the system console is on the simh console.
Consequently, if I attach to the host computer using serial and then run up
the HP2100 system, the system console is on the serial port.
OK, yes, VMS
Im just talking about the system console. Im simulating an HP2100
system using simh and for this the system console is on the simh
console. Consequently, if I attach to the host computer using serial
and then run up the HP2100 system, the system console is on the serial
port. All the user
4. then you have your serial device connected over a telnet tunnel to one of
SimH's user serial ports
This looks great in theory, but breaks down (a little) in practice.
One example: back in the day, I was used to TYPE-ing a long file and
using CTRL-S and CTRL-Q to stop and start the listing.
-boun...@trailing-edge.com] On
Behalf Of dott.Piergiorgio d' Errico
Sent: Thursday, 19 April 2012 12:24 PM
To: simh@trailing-edge.com
Subject: Re: [Simh] Extended SimH on BeagleBone controls real blinkenlight
panels
Il 19/04/2012 15:21, Bucher, Andreas (Andreas)** CTR ** ha scritto:
Hi,
I just
I want to suggest simulating the distinctive sound of an LA36 backspacing.
But I think I'd turn it off 2 minutes later!
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I have a real yin to build something like this that uses USB or serial for
comms and a software module that can be optionslly compiled into SimH to allow
it to work on any system (perhaps via an extra device that can be configured in
the SimH terminal) rather than spitting the console commands
Il 20/04/2012 14:39, Armistead, Jason ha scritto:
Why not go all the way and record video of each type of old hardware
in action ? Obviously this makes no sense for blinkenlights, but it
might be fun to watch tape drives spinning back and forth (a series
of short sequences of video for each
Very off topic, but there is a old HP computer simulator called HP9800E which
fully simulates in software the look, feel and sound of the HP98XX range of
programmable calculators/computers. If you run it up it makes the fan noises
and the printer noises and everything whilst flashing all thr
Hi,
I just finished another Blinkenlight project:
An extended SimH runs on a BeagleBone (credit card sized
Linux platform)
and controls real console panels of historical computers, or
simulations
of those panels.
So the project is named BlinkenBone.
First implementation is
Il 19/04/2012 15:21, Bucher, Andreas (Andreas)** CTR ** ha scritto:
Hi,
I just finished another Blinkenlight project: An extended SimH
runs on a BeagleBone (credit card sized Linux platform) and
controls real console panels of historical computers, or
simulations of those panels. So the
Hi,
I just finished another Blinkenlight project:
An extended SimH runs on a BeagleBone (credit card sized Linux platform)
and controls real console panels of historical computers, or simulations
of those panels.
So the project is named BlinkenBone.
First implementation is re-animation of a
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