RE: catrice color, latest work

2012-11-05 Thread adrian wyer
lovely, would be nice to see a making of for this spot! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski Sent: 05 November 2012 11:38 To: softimage@listproc.autodesk.com Subject: catrice color,

Re: UV stamp plugin

2012-11-05 Thread Ahmidou Lyazidi
updated with round corners instead of the miter ones. Cheers 2012/11/4 Ahmidou Lyazidi ahmidou@gmail.com Thanks guys! I don't like beer, but you can send wine :) About the offset, there was a margin, I corrected it and added an option to export per projection files. I also renamed the

Re: catrice color, latest work

2012-11-05 Thread Morten Bartholdy
Beautiful work Sebastian and very nice dust splashes. I especially like the cool patterns in them. Are they particles rendered in Arnold? Morten Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com: here is a spot I've finished at Infected Post in Hamburg, rendered (of

Re: ICE instanced lights not working

2012-11-05 Thread Chris Marshall
Not ideal, but have you tried merging your existing scene into a fresh one and seeing if it works then? On 2 November 2012 19:47, patrick nethercoat patr...@brandtanim.co.ukwrote: Hi all, Anyone know what can prevent instanced lights working? It's super-simple to set up and works in a fresh

Re: ICE instanced lights not working

2012-11-05 Thread patrick nethercoat
I didn't try that, but I did merge a fresh, working basic scene into my existing scene and that worked ok. Doesn't answer the original issue but at least I can finish the job. Thanks for your thought-time. P On 5 November 2012 12:58, Chris Marshall chrismarshal...@gmail.com wrote: Not

Re: catrice color, latest work

2012-11-05 Thread Helge Mathee
nice! On 05.11.2012 13:45, Morten Bartholdy wrote: Beautiful work Sebastian and very nice dust splashes. I especially like the cool patterns in them. Are they particles rendered in Arnold? Morten Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com: Hey, here

Re: catrice color, latest work

2012-11-05 Thread Miquel Campos
Woah! super cool! Miquel Campos www.akaosaru.com 2012/11/5 Helge Mathee helge.mat...@gmx.net nice! On 05.11.2012 13:45, Morten Bartholdy wrote: Beautiful work Sebastian and very nice dust splashes. I especially like the cool

render curves

2012-11-05 Thread Ponthieux, Joey
Hi yall, So I'm curious to know if in the last several years there has been a curve rendering solution. What I need is the ability to render a curve as a set pixel width line. Sort of like Illustrator but within 3D space. It doesn't need to be OpenGL supported, in fact I'd rather it not be

Re: render curves

2012-11-05 Thread Len Krenzler
There's one potential solution here: http://frenchdog.wordpress.com/2009/02/28/render-curve-compound-update/ On 11/5/2012 7:51 AM, Ponthieux, Joey wrote: Hi yall, So I'm curious to know if in the last several years there has been a curve rendering solution. What I need is the ability to

Re: render curves

2012-11-05 Thread Stefan Kubicek
I believe 3Delight will render curves too. Hi yall, So I'm curious to know if in the last several years there has been a curve rendering solution. What I need is the ability to render a curve as a set pixel width line. Sort of like Illustrator but within 3D space. It doesn't need to be

Re: catrice color, latest work

2012-11-05 Thread Alok Gandhi
Very nice ! It would be great if you can specify what was done in ICE. Sent from my iPhone On 2012-11-05, at 9:38 AM, Miquel Campos miquel.cam...@gmail.com wrote: Woah! super cool! Miquel Campos www.akaosaru.com 2012/11/5

Re: render curves

2012-11-05 Thread Alok Gandhi
Seems like you need to make your own shader. It is possible for Arnold I think. In case you are using Arnold, I will ask our awesome shader developer to know more and keep you posted. Sent from my iPhone On 2012-11-05, at 10:08 AM, Stefan Kubicek s...@tidbit-images.com wrote: I believe

Re: render curves

2012-11-05 Thread Alok Gandhi
A hacky way would be to generate poly geo from curve (probably a cylinder) and determine the radius to pixel ratio with trial and error based on your camera. You can make a mathematical model of the expression which factors in the distance to rhe camera and lens value for the expression

Re: render curves

2012-11-05 Thread Vladimir Jankijevic
it's not possible for arnold with the sitoa exporter because sitoa won't export any softimage curves. what you could do though, is extend it to do that. But then again, it's maybe easier to make an ICE compound to generate strands along the curves and export with the current sitoa and render with

Re: catrice color, latest work

2012-11-05 Thread Debdas Mohanty
Nice Colors and beautiful presentation.. it would be great if you can share the making of this..

Re: catrice color, latest work

2012-11-05 Thread Sebastian Kowalski
this is all ice, with ice controlled momentum and implosia shattering. the few fluids lagoa, and the dust is some custom ice clustering and force trickery. everything rendered by arnold and some additional particular elements after effects spit out on the way . . glad you guys like it.

Re: render curves

2012-11-05 Thread Mathieu Leclaire
Why don't you simply create ICE Strands from your curves? You can render strands using the particle size attribute to drive the rendered pixel width as long as you set the ICE attribute ShapeSizeAbsolute to false. -Mathieu Vladimir Jankijevic wrote: it's not possible for arnold with the

Re: Checking in with NYC'ers

2012-11-05 Thread John Richard Sanchez
I had power in my section of queens the whole time. Most are ok but there are pockets of the city ( close to the water) that got hit really bad. On Sun, Nov 4, 2012 at 7:13 PM, Ajit Menon xsia...@gmail.com wrote: Yeah I took some pics too from Brooklyn (but not such a generous angle) showing

Re: render curves

2012-11-05 Thread Christian Keller
Strands is the way to go. If you have lots of then and you want fast rendersolition try that and emRenderpointcloud from Eric Mootz -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 05.11.2012 um 17:09 schrieb

Re: WHO IS IT?

2012-11-05 Thread Meng-Yang Lu
Might be able to send a couple of names. On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Stereo D? On Mon, Nov 5, 2012 at 2:46 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang... I was in a minor car accident Friday and injured my back, which killed travel

Re: WHO IS IT?

2012-11-05 Thread Meng-Yang Lu
And I hate the new gmail reply. Sorry everyone. Ignore. Or don't and email me if you need a couple of nICE guys. -Lu On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote: Might be able to send a couple of names. On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu

Re: WHO IS IT?

2012-11-05 Thread Andy Moorer
Nope, not StereoD :) I'd love it if they would have me in for contract work though (hint hint Graham lol) I think their security requirements make it hard for them to use outside contractors though. If you have someone in mind send end me names for sure. And hey wait Lu, why aren't you asking me

Re: WHO IS IT?

2012-11-05 Thread Meng-Yang Lu
Wait, you want to work on commercials? Sonofa@#$@#!!! -Lu On Mon, Nov 5, 2012 at 3:02 PM, Andy Moorer andymoo...@gmail.com wrote: Nope, not StereoD :) I'd love it if they would have me in for contract work though (hint hint Graham lol) I think their security requirements make it hard for

Re: Immediate gig in LA area, ICE strands, stat!

2012-11-05 Thread Ed Manning
Feel Better, Andy! On Mon, Nov 5, 2012 at 5:46 PM, Andy Moorer andymoo...@gmail.com wrote: Hi gang... I was in a minor car accident Friday and injured my back, which killed travel plans to hop on a plane for a gig on the west coast. I'll be fine, but the studio needs someone who is

LAGOA limiting velocity

2012-11-05 Thread Jules Stevenson
Hey List, I'm running some lagoa sims at the moment (a glass full of liquid being detonated), and on the whole the sim is running well *apart* from about a third of the particles shooting off at an extremely high velocity. Is there a simple way to limit this? I've tried with air damping to no

RE: LAGOA limiting velocity

2012-11-05 Thread Sandy Sutherland
Probably best way is to test velocity and if over a certain number - delete the particles, did that before to fix something similar happening from realflow. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

RE: LAGOA limiting velocity

2012-11-05 Thread Sandy Sutherland
Jules, I had something similar come out of some realflow sims, so I just tested for PointVelocity and if over a certain threshold, deleted the particle. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

Re: LAGOA limiting velocity

2012-11-05 Thread Gene Crucean
Well first things first... instead of using the built in subframe sampling function, have you tried increasing the actual scene fps? On Mon, Nov 5, 2012 at 5:48 PM, Jules Stevenson droolz...@googlemail.comwrote: Hey List, I'm running some lagoa sims at the moment (a glass full of liquid