lovely, would be nice to see a making of for this spot!
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: 05 November 2012 11:38
To: softimage@listproc.autodesk.com
Subject: catrice color,
updated with round corners instead of the miter ones.
Cheers
2012/11/4 Ahmidou Lyazidi ahmidou@gmail.com
Thanks guys! I don't like beer, but you can send wine :)
About the offset, there was a margin, I corrected it and added an option
to export per projection files.
I also renamed the
Beautiful work Sebastian and very nice dust splashes. I especially like the
cool patterns in them. Are they particles rendered in Arnold?
Morten
Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com:
here is a spot I've finished at Infected Post in Hamburg, rendered (of
Not ideal, but have you tried merging your existing scene into a fresh one
and seeing if it works then?
On 2 November 2012 19:47, patrick nethercoat patr...@brandtanim.co.ukwrote:
Hi all,
Anyone know what can prevent instanced lights working? It's super-simple
to set up and works in a fresh
I didn't try that, but I did merge a fresh, working basic scene into my
existing scene and that worked ok. Doesn't answer the original issue but at
least I can finish the job.
Thanks for your thought-time.
P
On 5 November 2012 12:58, Chris Marshall chrismarshal...@gmail.com wrote:
Not
nice!
On 05.11.2012 13:45, Morten Bartholdy wrote:
Beautiful work Sebastian and very nice dust splashes. I especially
like the cool patterns in them. Are they particles rendered in Arnold?
Morten
Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com:
Hey,
here
Woah! super cool!
Miquel Campos
www.akaosaru.com
2012/11/5 Helge Mathee helge.mat...@gmx.net
nice!
On 05.11.2012 13:45, Morten Bartholdy wrote:
Beautiful work Sebastian and very nice dust splashes. I especially like
the cool
Hi yall,
So I'm curious to know if in the last several years there has been a
curve rendering solution. What I need is the ability to render a curve
as a set pixel width line. Sort of like Illustrator but within 3D
space. It doesn't need to be OpenGL supported, in fact I'd rather it not
be
There's one potential solution here:
http://frenchdog.wordpress.com/2009/02/28/render-curve-compound-update/
On 11/5/2012 7:51 AM, Ponthieux, Joey wrote:
Hi yall,
So I'm curious to know if in the last several years there has been a
curve rendering solution. What I need is the ability to
I believe 3Delight will render curves too.
Hi yall,
So I'm curious to know if in the last several years there has been a
curve rendering solution. What I need is the ability to render a curve
as a set pixel width line. Sort of like Illustrator but within 3D
space. It doesn't need to be
Very nice ! It would be great if you can specify what was done in ICE.
Sent from my iPhone
On 2012-11-05, at 9:38 AM, Miquel Campos miquel.cam...@gmail.com wrote:
Woah! super cool!
Miquel Campos
www.akaosaru.com
2012/11/5
Seems like you need to make your own shader. It is possible for Arnold I think.
In case you are using Arnold, I will ask our awesome shader developer to know
more and keep you posted.
Sent from my iPhone
On 2012-11-05, at 10:08 AM, Stefan Kubicek s...@tidbit-images.com wrote:
I believe
A hacky way would be to generate poly geo from curve (probably a cylinder) and
determine the radius to pixel ratio with trial and error based on your camera.
You can make a mathematical model of the expression which factors in the
distance to rhe camera and lens value for the expression
it's not possible for arnold with the sitoa exporter because sitoa won't
export any softimage curves. what you could do though, is extend it to do
that. But then again, it's maybe easier to make an ICE compound to generate
strands along the curves and export with the current sitoa and render with
Nice Colors and beautiful presentation.. it would be great if you can
share the making of this..
this is all ice, with ice controlled momentum and implosia shattering.
the few fluids lagoa, and the dust is some custom ice clustering and force
trickery.
everything rendered by arnold and some additional particular elements after
effects spit out on the way . .
glad you guys like it.
Why don't you simply create ICE Strands from your curves? You can
render strands using the particle size attribute to drive the rendered
pixel width as long as you set the ICE attribute ShapeSizeAbsolute to
false.
-Mathieu
Vladimir Jankijevic wrote:
it's not possible for arnold with the
I had power in my section of queens the whole time. Most are ok but there
are pockets of the city ( close to the water) that got hit really bad.
On Sun, Nov 4, 2012 at 7:13 PM, Ajit Menon xsia...@gmail.com wrote:
Yeah I took some pics too from Brooklyn (but not such a generous angle)
showing
Strands is the way to go.
If you have lots of then and you want fast rendersolition try that and
emRenderpointcloud from Eric Mootz
--
christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com
gesendet von meinem iDing
Am 05.11.2012 um 17:09 schrieb
Might be able to send a couple of names.
On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Stereo D?
On Mon, Nov 5, 2012 at 2:46 PM, Andy Moorer andymoo...@gmail.com wrote:
Hi gang...
I was in a minor car accident Friday and injured my back, which killed
travel
And I hate the new gmail reply. Sorry everyone. Ignore. Or don't and
email me if you need a couple of nICE guys.
-Lu
On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
Might be able to send a couple of names.
On Mon, Nov 5, 2012 at 2:53 PM, Meng-Yang Lu
Nope, not StereoD :) I'd love it if they would have me in for contract work
though (hint hint Graham lol) I think their security requirements make it
hard for them to use outside contractors though.
If you have someone in mind send end me names for sure.
And hey wait Lu, why aren't you asking me
Wait, you want to work on commercials? Sonofa@#$@#!!!
-Lu
On Mon, Nov 5, 2012 at 3:02 PM, Andy Moorer andymoo...@gmail.com wrote:
Nope, not StereoD :) I'd love it if they would have me in for contract
work though (hint hint Graham lol) I think their security requirements make
it hard for
Feel Better, Andy!
On Mon, Nov 5, 2012 at 5:46 PM, Andy Moorer andymoo...@gmail.com wrote:
Hi gang...
I was in a minor car accident Friday and injured my back, which killed
travel plans to hop on a plane for a gig on the west coast.
I'll be fine, but the studio needs someone who is
Hey List,
I'm running some lagoa sims at the moment (a glass full of liquid being
detonated), and on the whole the sim is running well *apart* from about a
third of the particles shooting off at an extremely high velocity. Is there
a simple way to limit this? I've tried with air damping to no
Probably best way is to test velocity and if over a certain number - delete the
particles, did that before to fix something similar happening from realflow.
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
Jules, I had something similar come out of some realflow sims, so I just tested
for PointVelocity and if over a certain threshold, deleted the particle.
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
Well first things first... instead of using the built in subframe sampling
function, have you tried increasing the actual scene fps?
On Mon, Nov 5, 2012 at 5:48 PM, Jules Stevenson droolz...@googlemail.comwrote:
Hey List,
I'm running some lagoa sims at the moment (a glass full of liquid
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