updated with round corners instead of the miter ones.

Cheers


2012/11/4 Ahmidou Lyazidi <[email protected]>

> Thanks guys! I don't like beer, but you can send wine :)
> About the offset, there was a margin, I corrected it and added an option
> to export per projection files.
> I also renamed the git repo, the new url is:
> https://github.com/ahmidou/Softimage_tools/tree/master/UVstamp
>
> Cheers
>
>
>
> 2012/11/4 James De Colling <[email protected]>
>
>> is it lining up 100% with a normal stamp?
>>
>>
>> On Sunday, November 4, 2012, Rob Wuijster wrote:
>>
>>>  Did a quick test, seems to work fine.
>>>
>>> Thanks for that! Has been an annoyance for years.
>>>
>>> And yes, please add this to 2014!!!
>>>
>>> Rob Wuijster
>>> E [email protected]
>>>
>>> \/-------------\/----------------\/
>>>
>>> On 3-11-2012 14:08, James De Colling wrote:
>>>
>>> can someone verify its not lining up correctly?
>>>
>>>  a 2048x2048 stamp out of the uv editor in the standard way, is
>>> slightly larger and 2 pixels left of what the EPS version is kicking out.
>>>
>>>  seems if I import into photoshop at 2060x2060 and nudge it, it lines
>>> up correctly.
>>>
>>>
>>>
>>> On Saturday, November 3, 2012, Simon Reeves wrote:
>>>
>>> Giving it a go thanks!
>>>
>>>
>>>
>>> Simon Reeves
>>> Freelance 3D VFX Artist
>>>
>>>  London, UK
>>> *email: [email protected]*
>>> *website: http://www.simonreeves.com*
>>> *
>>> *
>>>
>>>
>>>
>>> On 3 November 2012 10:07, Stefan Andersson <[email protected]> wrote:
>>>
>>> Very awesome of you! I'll send Eric the beers as requested... from Eric
>>> :)
>>>
>>>  Note to the* Softimage devs*
>>>
>>>  1.) Implement these scripts
>>> 2.) The lenght of the "Tools" menu in the texture editor is getting
>>> really long!
>>>
>>>  regards
>>> stefan andersson
>>>
>>>
>>>
>>> On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi 
>>> <[email protected]>wrote:
>>>
>>> I have seen some people complaining about the UV stamp feature in
>>> Softimage, and I also found it annoying that you can't specifiy the image
>>> size, and that it's asking if we want replace the current texture with the
>>> UV one, which I'm sure everybody reply "NO".
>>> So I gave it a try and it was quite straight forward. I was first
>>> thinking writing SVG as it's just xml, but Photoshop can't read them, so
>>> instead I found a Python module that can write .eps files.
>>>
>>> You can download it here
>>> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp
>>>
>>> Just copy the files in your plugin folder, the command is located in the
>>> tool menu of the texture editor.
>>> You can also run it as a command:
>>> Application.stampUV( name, path, collection of UVprojections )
>>>
>>> Ho and the per UV projection is not working yet.
>>>
>>> Cheers
>>>
>>> --
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
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>>>
>>>
>>>
>
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

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