updated with round corners instead of the miter ones. Cheers
2012/11/4 Ahmidou Lyazidi <[email protected]> > Thanks guys! I don't like beer, but you can send wine :) > About the offset, there was a margin, I corrected it and added an option > to export per projection files. > I also renamed the git repo, the new url is: > https://github.com/ahmidou/Softimage_tools/tree/master/UVstamp > > Cheers > > > > 2012/11/4 James De Colling <[email protected]> > >> is it lining up 100% with a normal stamp? >> >> >> On Sunday, November 4, 2012, Rob Wuijster wrote: >> >>> Did a quick test, seems to work fine. >>> >>> Thanks for that! Has been an annoyance for years. >>> >>> And yes, please add this to 2014!!! >>> >>> Rob Wuijster >>> E [email protected] >>> >>> \/-------------\/----------------\/ >>> >>> On 3-11-2012 14:08, James De Colling wrote: >>> >>> can someone verify its not lining up correctly? >>> >>> a 2048x2048 stamp out of the uv editor in the standard way, is >>> slightly larger and 2 pixels left of what the EPS version is kicking out. >>> >>> seems if I import into photoshop at 2060x2060 and nudge it, it lines >>> up correctly. >>> >>> >>> >>> On Saturday, November 3, 2012, Simon Reeves wrote: >>> >>> Giving it a go thanks! >>> >>> >>> >>> Simon Reeves >>> Freelance 3D VFX Artist >>> >>> London, UK >>> *email: [email protected]* >>> *website: http://www.simonreeves.com* >>> * >>> * >>> >>> >>> >>> On 3 November 2012 10:07, Stefan Andersson <[email protected]> wrote: >>> >>> Very awesome of you! I'll send Eric the beers as requested... from Eric >>> :) >>> >>> Note to the* Softimage devs* >>> >>> 1.) Implement these scripts >>> 2.) The lenght of the "Tools" menu in the texture editor is getting >>> really long! >>> >>> regards >>> stefan andersson >>> >>> >>> >>> On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi >>> <[email protected]>wrote: >>> >>> I have seen some people complaining about the UV stamp feature in >>> Softimage, and I also found it annoying that you can't specifiy the image >>> size, and that it's asking if we want replace the current texture with the >>> UV one, which I'm sure everybody reply "NO". >>> So I gave it a try and it was quite straight forward. I was first >>> thinking writing SVG as it's just xml, but Photoshop can't read them, so >>> instead I found a Python module that can write .eps files. >>> >>> You can download it here >>> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp >>> >>> Just copy the files in your plugin folder, the command is located in the >>> tool menu of the texture editor. >>> You can also run it as a command: >>> Application.stampUV( name, path, collection of UVprojections ) >>> >>> Ho and the per UV projection is not working yet. >>> >>> Cheers >>> >>> -- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.2221 / Virus Database: 2441/5370 - Release Date: 11/02/12 >>> >>> >>> > > > -- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

