Re: Replacing materials from one render engine to another

2013-08-30 Thread Orlando Esponda
I haven't tried it, but it might help... http://felixgeremus.com/?page_id=1038#mm_shadertools On Fri, Aug 30, 2013 at 12:06 AM, Emilio Hernandez emi...@e-roja.comwrote: Hello folks! Just want to know if there is already a tool that can automate changing shaders from one render engine to

Re: How to read .MEL script in Softimage

2013-08-30 Thread Nicolas Esposito
mmmhh...prices are not that bad...but let me ask you this guys: If there was some kind of rental deal for SI without more or less the same features, lets say something similar to the Mod Tool, but without ICE and without rendering and scripting, could that be a good deal in your opinion? From

Re: Replacing materials from one render engine to another

2013-08-30 Thread Vincent Ullmann
Try this: MM_Shader-Tools (http://felixgeremus.com/?page_id=258) Am 30.08.2013 07:06, schrieb Emilio Hernandez: Hello folks! Just want to know if there is already a tool that can automate changing shaders from one render engine to another instead of having to open the material manager and

Re: How to read .MEL script in Softimage

2013-08-30 Thread Martin
I don't know AD plans, but from what I'm seeing, I think one of the goals is to expand Maya market and increase it's population with a cheap MLT, so their users would naturally try to stay within their comfort zone and eventually upgrade to Maya when or if they do. If that's so, offering a MLT

Re: How to read .MEL script in Softimage

2013-08-30 Thread Angus Davidson
I don’t think they will put any price changes into place. Its never been an ADSK strategy to do so. Personally I think it is really hurting their business to ignore the up and coming software and their price strategies. I was shopping around myself recently for a project with a mate of mine (as

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Hi, I'm practically in the weekend, but here's a super quick compound. Probably not perfectly laid out, but I tried it on an example and it works. Christian On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote: Hi list! I hope you can help me here. Please refer

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Oh, I forgot. This works based on a polygon cluster. So you'll need a cluster for the compound to work. Sorry no time to fix, haha On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote: Hi list! I hope you can help me here. Please refer to the attached image.

Re: Dx11?

2013-08-30 Thread Luc-Eric Rousseau
From: Matt Lind ml...@carbinestudios.com Our game has been DX11 for a while now. It would be nice to see our HLSL shaders applied natively to the assets instead of having to be wrapped inside of OpenGL shaders where we lose some functionality because not all HLSL features can be ported.

Re: Dx11?

2013-08-30 Thread Daniel Brassard
A comment from Max Underground: by Frank DeLise - August 28, 2013 7:53 pm As for Shader FX, we are designing it in a way that its product agnostic. I’ll take the comment as a suggestion that you would also like to see it in Max as well. I think its a great tool and while I cant give a roadmap, I

weightpaint bug

2013-08-30 Thread wavo
Hi list, I've discovered a strange behavior when weightpaintig on an envelope,when painting in absolut-mode sometimes affected points are not distributed at 100 percent, the weighteditor also shows a red error confirmation. I didn't found a known bug in the releasenotes. same in 2012sap

Re: weightpaint bug

2013-08-30 Thread Christopher Crouzet
It's been there forever, and not only in absolute mode. It's probably due to a floating point rounding error. It's so easy to fix that it has never been a problem. The fix: select your whole mesh, then make sure no locks are set in the Weight Editor, click on any deformer column to select all the

Re: weightpaint bug

2013-08-30 Thread wavo
cant believe that this is/-was forever I rigged i guess more than 200 characters since1822 but never recognizes this, strange!, by the way my workaround is to re enter again the same value, so thanks for your workaround. About the yellow character(his name is Cannics (Cannics: in english like

Friday Flashback #135

2013-08-30 Thread Stephen Blair
Friday Flashback #135 Holy LT Batman! XSI 4.2 feature-comparison chart for Advanced, Essentials, and Foundation. http://wp.me/powV4-2PB

Re: Friday Flashback #135

2013-08-30 Thread olivier jeannel
That's too bad they don't do the foundation anymore. Was a nice entry level to the SI familly... Le 30/08/2013 18:18, Stephen Blair a écrit : Friday Flashback #135 Holy LT Batman! XSI 4.2 feature-comparison chart for Advanced, Essentials, and Foundation. http://wp.me/powV4-2PB

Re: Friday Flashback #135

2013-08-30 Thread Eric Turman
They have Maya Lt instead ...oh wait :P On Fri, Aug 30, 2013 at 11:27 AM, olivier jeannel olivier.jean...@noos.frwrote: That's too bad they don't do the foundation anymore. Was a nice entry level to the SI familly... Le 30/08/2013 18:18, Stephen Blair a écrit : Friday Flashback #135

undocumented flag for Command.SetFlag()

2013-08-30 Thread Matt Lind
Can anybody with inside information explain this one? I am looking at GlobalVariable.js which is the plugin for the SetGlobal(), SetGlobalObject(), and GetGlobal() commands. In the _Init() of each command there is a line that looks like this: Cmd.SetFlag( 262144, false ); Normally you'd see

RE: weightpaint bug

2013-08-30 Thread Matt Lind
I reported this bug a while back. Workaround is to apply smooth weights with 0% influence to force the numbers to be happy. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of wavo Sent: Friday, August 30, 2013 7:20 AM To:

RE: How to read .MEL script in Softimage

2013-08-30 Thread Matt Lind
We use Softimage for main production of our game as well as cinematics. It's the back bone of our art pipeline. As for a cheaper version being available? It's already been done with both Softimage|3D and Softimage|XSI. 'Softimage|3D Games' didn't sell well at all. In fact I was told

RE: undocumented flag for Command.SetFlag()

2013-08-30 Thread Matt Lind
Edit: C:\Program Files (x86)\Autodesk\Softimage 2013 SP1\Application\Commands\GlobalVarPlugin.js From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, August 30, 2013 11:33 AM To: softimage@listproc.autodesk.com

Re: undocumented flag for Command.SetFlag()

2013-08-30 Thread Chris Chia
I will forward that to dev. It's already weekend for us. Will get back to you asap. Regards, Chris On 31 Aug, 2013, at 2:38 AM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Edit: C:\Program Files (x86)\Autodesk\Softimage 2013