> From: Matt Lind <[email protected]>
> Our game has been DX11 for a while now.  It would be nice to see our HLSL 
> shaders applied
> natively to the assets instead of having to be wrapped inside of OpenGL 
> shaders where we
> lose some functionality because not all HLSL features can be ported.

On the subject of shader authoring, my colleague Kees has posted some
more information about ShaderFX, a feature new to Maya LT

http://forums.cgsociety.org/showthread.php?f=7&t=1122360

there also an autodesk video
http://www.youtube.com/watch?v=PRPizhU_oi0

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