> From: Matt Lind <[email protected]> > Our game has been DX11 for a while now. It would be nice to see our HLSL > shaders applied > natively to the assets instead of having to be wrapped inside of OpenGL > shaders where we > lose some functionality because not all HLSL features can be ported.
On the subject of shader authoring, my colleague Kees has posted some more information about ShaderFX, a feature new to Maya LT http://forums.cgsociety.org/showthread.php?f=7&t=1122360 there also an autodesk video http://www.youtube.com/watch?v=PRPizhU_oi0

