Re: Set Dressing Tool Ideas

2014-02-03 Thread Stefan Kubicek
If you want to save yourself some major headaches I recommend keeping your hands off of Vue and related products (e.g. Ozone, Carbon Scatter).I and others I know have given it a shot in the past repeatedly and every single time were turned off by poor stability.I've heard better things of

Re[2]: Set Dressing Tool Ideas

2014-02-03 Thread Eugen Sares
Ozone... good for generating some HDR skies, but the connection plugin for Soft is crappy. Can crash on load or save, is modal... handle with care, if at all. -- Originalnachricht -- Von: Stefan Kubicek s...@tidbit-images.com An: softimage@listproc.autodesk.com Gesendet: 03.02.2014

icecache export as ascii

2014-02-03 Thread luca tomasi
dear list-members im trying to export my particle simulation as icecache in the ascii format. tried in 2012sap and 2014sp1. i set the variable in the setenv (set XSI_CACHE_ASCII=1) and the export creates a sequence, but with empty files. after googling around i found a threat on the list which

Re: scene and versioning plugin

2014-02-03 Thread Daniel Sweeney
Thanks for the head up Cesar. look interesting, but its this more of a platform to create a plugin that does the kind of thing. unfortunately I'm not very good at coding. will have a look though. what's everyone else take on this? Daniel Daniel Sweeney 3D Creative Director *Mobile:* +44

RE: scene and versioning plugin

2014-02-03 Thread gareth bell
I haven't used it but I seem to remember Christian Freisleder's cf_filemanagment looking useful: http://www.buntepixel.eu/downloads Date: Mon, 3 Feb 2014 15:37:39 + Subject: Re: scene and versioning plugin From: dan...@northforge.co.uk To: softimage@listproc.autodesk.com Thanks for the

Re: scene and versioning plugin

2014-02-03 Thread Simon Reeves
I have written save scripts here, inspired by the ones I've used over the years at many studios, I wonder how many smaller places have their own or just rely (dangerously) people to name nicely... I've always considered making it non-pipeline specific and releasing it but I've never got around to

Re: scene and versioning plugin

2014-02-03 Thread Martin Yara
AFAIK you can't save a scene with another name and keep your current scene with the old name, nor save in another folder (project) and keep keep our old project active. You could save and re-save or re-open your scene with your old name, but that would take a while if you're working with a very

[C++] graphic sequencer and FBO initialisation

2014-02-03 Thread Ahmidou Lyazidi
Hi list people, I have a small openGL question. I'm setting up FBO rendering, and I have a setup working, but currently I'm creating and destroying everyting in the draw context. It seems that FBO should be initialized outside of the rendering loop, which make sense, but how can I do that in a

Re: [C++] graphic sequencer and FBO initialisation

2014-02-03 Thread Ben Rogall
Hi Ahmidou, I'm not sure how helpful this will be. I took a look at my old anaglyph XGS plugin code. I set up the FBO in the _InitInstance callback and deleted it in the _TermInstance callback ... but those callbacks don't seem to exist in the 2014 SDK documentation anymore. (I just bound and

Re: scene and versioning plugin

2014-02-03 Thread Christian Freisleder
hey Daniel, have read your post, but also read that you want something that's not saving a version and mine does. If you don't mind that, I think you might like cf_save. does everything in one database and it organizes the folders for you. It also does a incremental save. maybe you find it

Advanced water caustics

2014-02-03 Thread Sven Constable
Hello list, in case you will need highest quality water caustics (for the one out of 50 projects)... I made a bunch of them. I started working on it over a year ago when I needed high quality caustics for a project and I didn't find anything that would give me really nice results. So I built them

Re: [C++] Reading UserDataBlob as JSON String

2014-02-03 Thread Eric Thivierge
I don't know of the C++'s but did he take care in storing the info in the data blob correctly? You can just shove some json'd data in there as a string but the docs do state how this could be problematic especially storing the info on windows and reading it on linux... maybe something similar?

RE: [C++] Reading UserDataBlob as JSON String

2014-02-03 Thread Matt Lind
Is the JSON string ASCII, Unicode, wide string, etc..? That alone might be the problem. Can you give an example of what's stored in the userdatablob and what gets logged when you attempt LogMessage() and don't crash? Matt From: softimage-boun...@listproc.autodesk.com

Re: [C++] Reading UserDataBlob as JSON String

2014-02-03 Thread Oleg Bliznuk
casting from char* to CString* is unsafe as you dont know how CString is implemented. It can be even not null-terminated ( and most likely this is true as its responsible to hold both wide and non-wide characters ) inside and in such case the LogMEssage internally may call something like

Re: [C++] Reading UserDataBlob as JSON String

2014-02-03 Thread Alok Gandhi
I'd side with exactly what Matt and Oleg are saying, the data stored in a user data blob through C++ is essentially binary. That might be the cause of the issue. I wrote some plugin for userdatablob using c++ but I was writing the data instead of reading it. You can probably do the inverse of what

Re: [C++] graphic sequencer and FBO initialisation

2014-02-03 Thread Ahmidou Lyazidi
Hi Ben, those callbacks are still there and working, they are just not listed anymore in the documentation. Anyway I got it working, thanks for the help. Cheers --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: Re[2]: Set Dressing Tool Ideas

2014-02-03 Thread Enrique Caballero
Thanks everyone, I tried Vue for a few hours, it was impressive, but decided not to go with it, due to stability issues and user friendliness. Plus I rather not go to my boss and ask him for 2k for the program. I don't think the actual foliage scattering is that hard to replicate with ICE.