Hi all!
First time posting on the list, so if this is too simple/inane a
question, sorry. (I did google and si-community search this but didn't
see anything on the subject so I thought I'd ask)
I know of the Deform Shape Keys function for handling pose space
deformation in XSI. However, as
At least for a good reference, I can recommend shapeways.
If you take the time to create an account, you can upload
your model and benefit from shapeways´ model processing,
showing you stats and running through a printability test.
You´ll get print prices for each and every material you select
Hello and welcome to the list,
I'm not sure if I completely understand your question but you can certainly
read orientations (bone, nulls, etc.) in ICE and you can also drive shape
weights. I think it should then be possible to do what you require. Outside
of ICE, have you looked at the Link
Hi guys,
my emaildatabase got fragmented between seperating machines, please allow for
delayed responses.
Thanks for the many ideas and insights shed on Melena and Kristinka as well as
the
thoughts and opinions on how to potentially best implement a system in
Softimage.
Personally, I
I'm doing a hair job right now with zbrush + softimage ice (melena).
I will post the result as soon as we are finished and recap my experience
using ice.
What many people were allready mentioning is the lack of styling tools for
curves/strands. So you are limited to what you get out of Zbrush.
Hi there,
I did an ICE reader for riglab (I'm using it to drive riglab's spaces
between behaviours for now), you can just rip the compound from here and it
should work :)
https://github.com/csaez/riglab/blob/develop/riglab/data/compounds/riglab__ConeReader.xsicompound
Here's the python module
@Sajjad:
Thanks! Yep, I know about those features (I guess that's what the docs
recommend for this sort of stuff??) I was just wondering if that's what
most people did nowadays when it came to having to implement corrective
shapes, especially since all the cool rigs I see these days have
hey Mario, how do you solve the problem of creating hair on displaced
geometry ? I'm currently using Melana and Kristinka strands in
combination with SI hair, and it's really a hassle sticking the hair to
the displaced geometry.
btw, reducing the particle display percentage of the pointcloud
Latest release of redshift with hair.
https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
Redshift has hair now!
2014-01-10 1:10 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:
just played a bit with
Problem is that you can only turn it down to 1% :)
Actually I don't use displacement underneeth fur/hair. You wouldn't see
it anyways.
If I would use it, I would try to push the point/strandposition through
the displacement map and place the strands to the position they should
be.
Doing the
Hello, I´ve seen a video tutorial where the guy explains that he uses a random
function to color each object with a random-non-repeating color for later
compositing.
Anyone knows such technique? or recalls where could the video be found?
I don´t remember well, but he uses it on the color
sry, short test if im still subscribed twice
.
On Mon, 17 Feb 2014 00:49:57 +0100, Mario Reitbauer
cont...@marioreitbauer.at wrote:
sry, short test if im still subscribed twice
test received )) yo
2014-02-17 3:49 GMT+04:00 Mario Reitbauer cont...@marioreitbauer.at:
sry, short test if im still subscribed twice
still recieving it twice...
damn
On Mon, 17 Feb 2014 03:53:49 +0400, Nika Ragua nikaragu...@gmail.com
wrote:
test received )) yo
2014-02-17 3:49 GMT+04:00 Mario Reitbauer :
sry, short test if im still subscribed twice
Links:
--
[1] mailto:cont...@marioreitbauer.at
what do you mean subscribed twice? send me your two email addresses
if that's the problem. I had just unsubscribed you from contact@
since you've been trying twice to do that. It's not possible to be
subscribed twice with the same address
On Sun, Feb 16, 2014 at 6:55 PM, Mario Reitbauer
Yeah Emilio ! definitely starting to look interesting
On 16 February 2014 22:40, Emilio Hernandez emi...@e-roja.com wrote:
Latest release of redshift with hair.
https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
ice strands or just xsi hair?
On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.com wrote:
Latest release of redshift with hair.
https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
This is just XSI hair, but now it supports also strands.
2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:
ice strands or just xsi hair?
On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:
Latest release of redshift with hair.
Just changed an old scene from Arnold to Redshift.
I am impressed with the performance. They are still working on the hair
shader, this one is with the Redshift arch shader. Judge by yourselfves.
https://vimeo.com/86856132
2014-02-16 18:33 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
I believe the expression is *Vrooom*
That is incredibly fast
From: Emilio Hernandez [emi...@e-roja.com]
Sent: 17 February 2014 02:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift3D Render
Just changed an old scene from Arnold to Redshift.
I am
It's not really object id here...but it's a similar thing using the
store colour in channel node. Personally I don't like object IDs for
compositing, I'd rather composite the passes over each other...more
clean that way rather than dealing with matte fringes.
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