Latest release of redshift with hair. https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
2014-02-16 15:24 GMT-06:00 Emilio Hernandez <[email protected]>: > Redshift has hair now! > > > > > > > 2014-01-10 1:10 GMT-06:00 Mirko Jankovic <[email protected]>: > > just played a bit with overclocking... >> now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now >> PCI 2.0 x16 instead of 3.. >> That alone gave me slightly higher score on cinebench.. and after >> overclocking CPU to 4.5 now new result in cinebench for titan is 100, and >> script in softimage gives me ~200 fps. >> Oh well... >> >> >> On Thu, Jan 9, 2014 at 8:24 PM, Mirko Jankovic <[email protected] >> > wrote: >> >>> yes fps is score. hmm maybe if I got some time I could get one of titans >>> and test it out on maximus MBO to see if that is the diference... >>> >>> >>> On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez <[email protected]>wrote: >>> >>>> Dumb question here. Where do I see the score? I only get a fps result >>>> for OpenGl and a 759cb in the CPU results in Cinebench. >>>> >>>> and I get 75.78fps at the OpenGl test. >>>> >>>> >>>> >>>> >>>> 2014/1/9 Mirko Jankovic <[email protected]> >>>> >>>>> cinebench you mean? so what is score? :) >>>>> >>>>> >>>>> On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez <[email protected]>wrote: >>>>> >>>>>> Now I am starting to scratch my head to figure out the maze of >>>>>> Nvidia... >>>>>> >>>>>> At least my benchmark said the Titatn beated up a Quadro 4000K.... ha >>>>>> ha >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> 2014/1/9 Mirko Jankovic <[email protected]> >>>>>> >>>>>>> getting around 95 score in cinebench with titan, and again 780 in >>>>>>> home comp getting 140 score in cinebench... >>>>>>> wondering how can 780 crash titan so much in opengl. >>>>>>> >>>>>>> titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO >>>>>>> and home comp i7 4770k on asus maximus VI hero >>>>>>> >>>>>>> Will test some redshift rendering later to compare single GPU 780 vs >>>>>>> titan >>>>>>> >>>>>>> >>>>>>> On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> Yes specailly if you are getting more than the double speed. >>>>>>>> >>>>>>>> I ran the test and I got 75.78 fps >>>>>>>> >>>>>>>> Thx >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> 2014/1/9 Mirko Jankovic <[email protected]> >>>>>>>> >>>>>>>>> yea I guess that woul dbe the case but just tried.. strange really >>>>>>>>> no idea.. any chance to run cinebench 15 opengl test then? if that >>>>>>>>> gives >>>>>>>>> too low result as well then something is not good >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> It is set to ALL. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2014/1/9 Mirko Jankovic <[email protected]> >>>>>>>>>> >>>>>>>>>>> hmm another gues.. is it set to RT or ALL in play? >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> I already did that and still getting the 65 fps limit with the >>>>>>>>>>>> Titan. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> 2014/1/9 Mirko Jankovic <[email protected]> >>>>>>>>>>>> >>>>>>>>>>>>> just got back , yes 60 is vsync on, turn of vsync in nvida >>>>>>>>>>>>> control panel >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> I guess 60fps is the refresh rate of your display, right? >>>>>>>>>>>>>> Have you disabled VSync in the driver settings? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> I just get "60.0 fps +" >>>>>>>>>>>>>> How are you getting it display a value higher than 60? I'm >>>>>>>>>>>>>> pretty sure it the actual fps is higher, but the value in the >>>>>>>>>>>>>> viewport is >>>>>>>>>>>>>> capped at 60.... >>>>>>>>>>>>>> -Tim >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 1/9/2014 10:12 AM, Leonard Koch wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> I get about 28-31 out of my 680. Does anyone have a common >>>>>>>>>>>>>> explanation for that? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey Mirko I ran your script and I got 50.7 fps... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> But then I remembered I have my displays plugged in to my >>>>>>>>>>>>>>> 470.. hahaha. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Don't ask why, but when using AE with the displays plugged >>>>>>>>>>>>>>> into the Ti, AE does not like it and disables GPU for >>>>>>>>>>>>>>> calculations... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Pffff. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> 2014/1/9 Mirko Jankovic <[email protected]> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey Tim >>>>>>>>>>>>>>>> Would you be able to take 2 minutes of your tmie and run >>>>>>>>>>>>>>>> this ol python script for SI with your titan? >>>>>>>>>>>>>>>> I'm getting weird results with an 780 in my home system >>>>>>>>>>>>>>>> outperforming titan a lot... well here is copy paste from >>>>>>>>>>>>>>>> forum if you are >>>>>>>>>>>>>>>> able to check it out as well.. thanks!: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> itan: ~170 fps >>>>>>>>>>>>>>>> 780: ~245 fps >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Go figure [image: :)] >>>>>>>>>>>>>>>> But I'm suspecting something weird with my titan system for >>>>>>>>>>>>>>>> some time will have to test further but would be great if >>>>>>>>>>>>>>>> anyone with titan >>>>>>>>>>>>>>>> as well could run it too? >>>>>>>>>>>>>>>> This old python script: >>>>>>>>>>>>>>>> Application.CreatePrim("Cube", "MeshSurface", "", "") >>>>>>>>>>>>>>>> Application.SetValue("cube.polymsh.geom.subdivu", 831, "") >>>>>>>>>>>>>>>> Application.SetValue("cube.polymsh.geom.subdivv", 800, "") >>>>>>>>>>>>>>>> Application.SetValue("cube.polymsh.geom.subdivbase", 800, >>>>>>>>>>>>>>>> "") >>>>>>>>>>>>>>>> Application.SetValue("Camera.camvis.refreshrate", True, "") >>>>>>>>>>>>>>>> Application.SetDisplayMode("Camera", "shaded") >>>>>>>>>>>>>>>> Application.DeselectAll() >>>>>>>>>>>>>>>> Application.SetValue("PlayControl.Out", 5000, "") >>>>>>>>>>>>>>>> Application.DeselectAll() >>>>>>>>>>>>>>>> Application.GetPrim("Null", "", "", "") >>>>>>>>>>>>>>>> Application.SelectObj("Camera_Root", "", "") >>>>>>>>>>>>>>>> Application.CopyPaste("Camera_Root", "", "null", 1) >>>>>>>>>>>>>>>> Application.SelectObj("null", "", "") >>>>>>>>>>>>>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz", >>>>>>>>>>>>>>>> 1, "", "", "", "", "") >>>>>>>>>>>>>>>> Application.SetValue("PlayControl.Key", 5000, "") >>>>>>>>>>>>>>>> Application.SetValue("PlayControl.Current", 5000, "") >>>>>>>>>>>>>>>> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", >>>>>>>>>>>>>>>> "siObj", "siY", "", "", "", "", "", "", "", 0, "") >>>>>>>>>>>>>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz", >>>>>>>>>>>>>>>> 5000, "", "", "", "", "") >>>>>>>>>>>>>>>> Application.FirstFrame() >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Just paste in python script run and hit play. >>>>>>>>>>>>>>>> Thakns! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson < >>>>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> We've been testing 1 Titan vs. 3 and so far, the speed >>>>>>>>>>>>>>>>> increase of the triple-Titan box is holding at about 2.45x. >>>>>>>>>>>>>>>>> In an email >>>>>>>>>>>>>>>>> exchange (or maybe it was on the forums, can't recall) it was >>>>>>>>>>>>>>>>> mentioned >>>>>>>>>>>>>>>>> that on the topic parallelization, Pixar had determined that >>>>>>>>>>>>>>>>> even for them, >>>>>>>>>>>>>>>>> 4 units together (of whatever, not necessarily Titans) was >>>>>>>>>>>>>>>>> the max they >>>>>>>>>>>>>>>>> could really go before it started to cost more money than it >>>>>>>>>>>>>>>>> was worth. In >>>>>>>>>>>>>>>>> our case, I'm thinking 3 might be our max, based on some >>>>>>>>>>>>>>>>> nerdy mathematics >>>>>>>>>>>>>>>>> by one of our IT guys analyzing render times per shot, per >>>>>>>>>>>>>>>>> frame, >>>>>>>>>>>>>>>>> hardware/software costs, rack space used, etc. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> But hey, Redshift aside, the Titan in my workstation is >>>>>>>>>>>>>>>>> doing wonders for my viewport performance in Soft. I had a >>>>>>>>>>>>>>>>> 58M, 2500-item >>>>>>>>>>>>>>>>> model derived from a CAD file the other day, and this thing >>>>>>>>>>>>>>>>> was letting me >>>>>>>>>>>>>>>>> tumble around it at ~15fps in Shaded mode. That ain't shabby! >>>>>>>>>>>>>>>>> -Tim >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On 1/9/2014 6:11 AM, Paul Griswold wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> There was a discussion on the RS forums about it. I >>>>>>>>>>>>>>>>> don't recall the numbers, though. I don't think the speed of >>>>>>>>>>>>>>>>> the PCIe slot >>>>>>>>>>>>>>>>> made a huge difference. It's really all about the speed of >>>>>>>>>>>>>>>>> the card. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Also, although it doesn't load the entire scene into >>>>>>>>>>>>>>>>> your card's memory, the more memory your card has, the better >>>>>>>>>>>>>>>>> it is. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> But overall, for the type of work I'm mainly doing these >>>>>>>>>>>>>>>>> days, it's extremely fast. In fact, it's so fast that I was >>>>>>>>>>>>>>>>> finding the >>>>>>>>>>>>>>>>> bottleneck was the time taken to export the mesh to Redshift, >>>>>>>>>>>>>>>>> not >>>>>>>>>>>>>>>>> rendering. Redshift has a proxy system like Vray & Arnold, >>>>>>>>>>>>>>>>> but you have to >>>>>>>>>>>>>>>>> manually create proxies per object & my scene had hundreds >>>>>>>>>>>>>>>>> and hundreds of >>>>>>>>>>>>>>>>> objects, so I didn't have time to create them. Therefore, it >>>>>>>>>>>>>>>>> was creating >>>>>>>>>>>>>>>>> a renderable mesh per frame - so on a frame that took 28 >>>>>>>>>>>>>>>>> seconds to render, >>>>>>>>>>>>>>>>> 20 seconds was spent exporting the mesh and 8 seconds were >>>>>>>>>>>>>>>>> spent on >>>>>>>>>>>>>>>>> rendering. But again, it's a beta and they're continuing to >>>>>>>>>>>>>>>>> improve things >>>>>>>>>>>>>>>>> like the proxy system. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Once I'm caught up I'm hoping to try rendering the >>>>>>>>>>>>>>>>> classroom scene and see how it does. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> -Paul >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> ᐧ >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> ------------------------------------------- >>>>>>>>>>>>>> Stefan Kubicek >>>>>>>>>>>>>> ------------------------------------------- >>>>>>>>>>>>>> keyvis digital imagery >>>>>>>>>>>>>> Alfred Feierfeilstraße 3 >>>>>>>>>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>>>>>>>>> Phone: +43/699/12614231 >>>>>>>>>>>>>> www.keyvis.at [email protected] >>>>>>>>>>>>>> -- This email and its attachments are -- >>>>>>>>>>>>>> --confidential and for the recipient only-- >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

