Re: Ideas for star fields?

2014-06-23 Thread Jason S
In my experience, a textured sphere  can work pretty good, You can tile an image (3-4 times on a sphere) with a tilable "base star texture" (as uniform as possible)  large enough to hold enough subtle variations without perceiving patterns (perhaps 1

Re: Ideas for star fields?

2014-06-23 Thread Nancy Jacobs
Thanks Adam, this is a great idea, and something I'm not used to doing, so I will have to learn more. Would it be best to do this with ice? Or just basic particles? As for fluidsam I missing somethingdo we have fluids in Softimage these days...? Nebula clouds would be perfect, as I need

Re: File Referencing & Editing In Situe

2014-06-23 Thread Sajjad Amjad
Hello, Depending on how much time you have, this may help. I made a layout maker which did something similar. For our purposes a layout is essentially a collection of models (referenced or otherwise). Our emdl exporter attached a custom property to each model which stored the current scene path and

Re: File Referencing & Editing In Situe

2014-06-23 Thread Votch
use models and export to .emdl. Everything your looking can be found in a referenced model workflow... *What Are Models?* http://softimage.wiki.softimage.com/xsidocs/bk446001.htm *Using Referenced Models* http://softimage.wiki.softimage.com/xsidocs/models_UsingReferencedModels.htm#Rbk61887 On M

File Referencing & Editing In Situe

2014-06-23 Thread Avinash Sunnasy
Hello all, Our artists would like to: 1) Merge many .scns into the current .scn 2) Make some modifications e.g. move vertices. 3) Save each model back to the original .scn [The problem!] Does anyone have any good solutions for this problem? I am open to using exist

Re: GEAR fk arm reference

2014-06-23 Thread Miquel Campos
Ha ha!! ;) Miquel Campos www.miquelTD.com On Tue, Jun 24, 2014 at 2:37 AM, Jeremie Passerin wrote: > Ahh ! That's just me screwing up my town tools.. All good then ;-) > > > On 23 June 2014 10:33, Matt Morris wrote: > >> Sorry to say Jer

Re: Ideas for star fields?

2014-06-23 Thread Adam Sale
Do you need nebulae, etc? If its just stars, what about using a static point cloud with spherical / displaced randomized spheres as shape. Randomize color and transparency per point? This would give you the 3d field you are looking for, then perhaps some fluids to do neb clouds, simulated particles

Ideas for star fields?

2014-06-23 Thread Nancy Jacobs
Hello, I'm needing a star field kind of background for a scene, and looking for ideas to create it. I have been using Hubble images wrapped around a sphere, around the scene, but I'm finding it doesn't read well, even with very high-res Hubble images. So, I'm wondering about other ways to cr

Re: old vid from Jurassic park

2014-06-23 Thread olivier jeannel
I remember trying to model a face with nurbs... That was 3D... Le 23/06/2014 22:39, Matt Lind a écrit : Not really, it’s made of NURBS patches. The edges are the knot curves. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of

RE: old vid from Jurassic park

2014-06-23 Thread Matt Lind
Not really, it’s made of NURBS patches. The edges are the knot curves. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Monday, June 23, 2014 12:27 PM To: XSI List to post Subject: Re: old vid from Ju

Softimage generalists needed (munich area/ germany)

2014-06-23 Thread Sven Constable
Hi list, we could use some helping hands on upcoming projects. We need freelance softimage generalists in the nice, beer-flooded munich area. German language is needed (sry about that) so I'm looking for german residents. Basic compositing in AE, fusion or nuke and around 3 years production experi

Re: old vid from Jurassic park

2014-06-23 Thread John Richard Sanchez
Wow that T rex model is VIdeo Game resolution.:) On Mon, Jun 23, 2014 at 12:29 PM, Leendert A. Hartog wrote: > Well, technically they EOLed the successor to the software that helped > create that. > Softimage|3D was EOLed long before Autodesk... > > Greetz > Leendert > > > -- > > Leendert A. Ha

Re: GEAR fk arm reference

2014-06-23 Thread Jeremie Passerin
Ahh ! That's just me screwing up my town tools.. All good then ;-) On 23 June 2014 10:33, Matt Morris wrote: > Sorry to say Jeremie, this was gear 1.1.0 ;) > > I don't know whether its something to do with our python install, but we > couldn't get the fk ref pick new button to work. > > Thanks

Re: GEAR fk arm reference

2014-06-23 Thread Matt Morris
Sorry to say Jeremie, this was gear 1.1.0 ;) I don't know whether its something to do with our python install, but we couldn't get the fk ref pick new button to work. Thanks for the file marco - we had the same issue with these files as with the original unfortunately. I think Ricky here has man

Re: GEAR fk arm reference

2014-06-23 Thread Jeremie Passerin
Are you saying Miquel introduced bug in my tool !? Damn you Miquel !! ;-) On 23 June 2014 09:53, Marco Peixoto wrote: > If im not too late: > > https://www.dropbox.com/s/3vajpcneaed5rxp/arm_2jnt_01.rar > > > I think this is what you want, I still the old version of Gear never > updated it to Mi

Re: Renderman

2014-06-23 Thread Angus Davidson
Hi Greg I agree about Arnold. I was however outvoted ;( I am still pushing though. Regards, Angus From: Gregory Ducatel mailto:gduca...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc.autodesk.com>> Date: Monday 23 Ju

Re: Renderman

2014-06-23 Thread Gregory Ducatel
Hi Angus, 3Delight and RenderMan are both excellent renderer. The only advantage for your students is that you can have free 3Delight for training and learning (the terms are the same, the Shader Language is the same...). In the end, the knowledge learned in one package apply really well to the

Re: GEAR fk arm reference

2014-06-23 Thread Marco Peixoto
If im not too late: https://www.dropbox.com/s/3vajpcneaed5rxp/arm_2jnt_01.rar I think this is what you want, I still the old version of Gear never updated it to Miguel Campos one. On Mon, Jun 23, 2014 at 2:00 PM, Matt Morris wrote: > Hi, this might be a bit of a long shot, > > I don't suppos

Re: old vid from Jurassic park

2014-06-23 Thread Leendert A. Hartog
Well, technically they EOLed the successor to the software that helped create that. Softimage|3D was EOLed long before Autodesk... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: old vid from Jurassic park

2014-06-23 Thread Angus Davidson
Must admit I felt a surge of rage after watching that clip. Brought back all the Autodesk hate ;( How dare they EOL the software that brought the frigging Dinos to life . *grrr* Also to be honest a sense of pride that softimage played such a role in History. My poor emotions are all mixed up.

Re: Renderman

2014-06-23 Thread Angus Davidson
Hi Greg I suspected as much. The last time I played around with 3Delight and Renderman 15 or so that was my main sticking point as well. Drove me frikken nuts. One can always hope that things improve over time. I must admit after getting used to the Modo renderer, I only really feel Arnold is

Re: old vid from Jurassic park

2014-06-23 Thread Leendert A. Hartog
The dinosaurs have been EOL for quite some time now, but that probably wasn't what you meant... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Renderman

2014-06-23 Thread Stefan Kubicek
You might want to look into Affogato: http://sourceforge.net/projects/affogato/ I have never used it, and from what I understand it is not as slick and well integrated/interactive as the other solutions we are accepting as standard these days. Dpending on project complexity it might still be

Re: Renderman

2014-06-23 Thread Gregory Ducatel
Hi Angus, 3Delight RIBs are in theory compatible with RenderMan RIBs since they are both using the same RISpec (http://renderman.pixar.com/view/rispec). But that is pretty much the end of the compatibility... In order to render a RIB properly, you will need to convert the shader from the Softimage

Renderman

2014-06-23 Thread Angus Davidson
Hi Folks One of our students is very interested in looking at using the new renderman that¹s been slated for release just after SIGGRAPH. Now currently they are our last batch that will be using Softimage. So we have a few choices 1) We light and render purely in Maya which will allows us to in

1/2 OT: Gorilla and a banana for Maya

2014-06-23 Thread Christopher Crouzet
Hey gang, as promised in a previous post, I've finished writing an article about how to monkey patch external libraries in Python while using the Maya Python API as a guinea pig. It took me a bit longer than planned because I also decided to build a couple of open source libraries on that matter.

Re: old vid from Jurassic park

2014-06-23 Thread olivier jeannel
Golden age ! EOL unfortunatly... Le 22/06/2014 06:26, Sebastien Sterling a écrit : https://vimeo.com/64815871 Was put up a few weeks ago on vimeo, thought it might stand reposting :)

GEAR fk arm reference

2014-06-23 Thread Matt Morris
Hi, this might be a bit of a long shot, I don't suppose anyone has a version of the arm_2jnt_01 python script which allows the FK reference picker to work? I can't get the built in one to activate the picking session when using the pick button. Cheers! Matt -- www.matinai.com

Slate counter with specific font?

2014-06-23 Thread Morten Bartholdy
I am trying to create a counter using the render options slate. Technically it works fine, but I want to use a specific font for it. I checked the tokens and didn't find anything controlling the font - is this possible at all? I have done this in the past by manually creating a counter in comp, bu