Re: OT Maya: push deformer

2014-08-19 Thread Ben Beckett
On the subject of Soup I love these plugins as well and also for them hard to install. My shelf never worked as well. If any one out there has any idea's that would be great. Ben On 16 August 2014 12:51, Marco Godinho macgodi...@gmail.com wrote: does maya have a relax or smooth deformer?

Re: OT Maya: push deformer

2014-08-19 Thread Jason S
These are but typical backflips necessary allover across Maya, while the 'Humanization project' consisted of MMB Last command, 'H' hide/unhide toggle, and tweak tool tweaks. Decision makers either -act- as if they don't know what SI was or is, or.. they really don't know what SI was or is.

Re: OT Maya: push deformer

2014-08-19 Thread Gerbrand Nel
On 2014-08-19 04:45 PM, Jason S wrote: I know right...!! I watched the bifrost SIGGRAPH videos, and got exited until I realized that apart from doing amazing liquids, it still cant do what Soft could do 5 years ago. It doesn't help that I just lost a job because I had to tell the client that I

Re: OT Maya: push deformer

2014-08-19 Thread Jason S
Title: HTML clipboard Yes! the ICE (sorry.. Naiad) vs Bifrost vid! .. Inspiration for Bifrost really came from Naiad and obviously to the acquisition, but also very much from ICE looking at the strengths and weaknesses of both systems...

Re: OT Maya: push deformer

2014-08-19 Thread Luc-Eric Rousseau
Bifrost isn't a new version of Naiad. It's a combination of a new evaluation engine and the next iteration of the Naiad solvers expressed into this new architecture. The evaluation engine is based on a compiler technology, and the solvers are expressed as a collection of low-level nodes (like

Re: OT Maya: push deformer

2014-08-19 Thread Steven Caron
yep! On Tue, Aug 19, 2014 at 4:08 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: In my opinion it's a huge waste of time to go on analytical speculations based strictly based on wishful failure fantasies when all of these speculations will be disproven anyway in the medium future.

Splitting a still render into multiple frames (addon?)

2014-08-19 Thread Alan Fregtman
Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as simple as carefully planning the Pass Crop Window parameters in the Pass Options ppg, but before I script it, has someone publicly done

RE: Splitting a still render into multiple frames (addon?)

2014-08-19 Thread Matt Lind
If you're using mental ray, you can specify the window coordinates on the command line. Haven't looked inside Softimage for the same parameter(s). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent:

Re: Splitting a still render into multiple frames (addon?)

2014-08-19 Thread Steven Caron
do you have deadline render manager or royal render? On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as