Should also have mentioned that I have set the Panoramic shader to 160 degrees
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, February 06, 2015 5:00 PM
To: 'softimage@listproc.autodesk.com'
Subject: panorama s
Hi all,
I am using the Panoramic lens shader and trying to understand the relationship
between the Panoramic shader FOV setting and that of my camera.
I have a very wide aspect ratio of 9:1 for the render/camera. The image will
be ultimately be projected on a panoramic screen that is approximat
no no Mirko...Google would only say that *after* Autodesk buys them ;)
On Fri, Feb 6, 2015 at 3:39 PM, Mirko Jankovic
wrote:
> we are the Google
> resistance is futile!
>
> ;)
>
>
>
--
-=T=-
we are the Google
resistance is futile!
;)
On Fri, Feb 6, 2015 at 10:28 PM, Luc-Eric Rousseau
wrote:
> gmail sends everything posted from yahoo to mailing lists in spam folders.
> david should switch email.
>
> On Fri, Feb 6, 2015 at 3:41 PM, Mirko Jankovic
> wrote:
>
>> Same here no mater wha
gmail sends everything posted from yahoo to mailing lists in spam folders.
david should switch email.
On Fri, Feb 6, 2015 at 3:41 PM, Mirko Jankovic
wrote:
> Same here no mater what David you always end up in Spam :)
> On Feb 6, 2015 9:38 PM, "Dan Yargici" wrote:
>
>> David's posts *always* end
Same here no mater what David you always end up in Spam :)
On Feb 6, 2015 9:38 PM, "Dan Yargici" wrote:
> David's posts *always* end up in my spam folder, not matter how many times
> I mark it as not spam.
>
> Thanks Eric.
>
> DAN
>
> On Fri, Feb 6, 2015 at 8:29 PM, Eric Turman wrote:
>
>> Check
David's posts *always* end up in my spam folder, not matter how many times
I mark it as not spam.
Thanks Eric.
DAN
On Fri, Feb 6, 2015 at 8:29 PM, Eric Turman wrote:
> Checking through my spam folder somehow this had slipped in there. As I
> have not seen anyone else reply, I wonder if it had
Checking through my spam folder somehow this had slipped in there. As I
have not seen anyone else reply, I wonder if it had slipped in to
everyone's spam folder.
Cheers,
-=T=-
On Wed, Jan 28, 2015 at 2:13 PM, David Rivera <
activemotionpictu...@yahoo.com> wrote:
> Hi. Couple of days ago I wrote
How do we came to this…
Thx Autodesk…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nasser Al-Ostath
Sent: viernes, 6 de febrero de 2015 01:09 p. m.
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #210
Kev
Kev is a good friend of mine i really mias him
On Feb 6, 2015 9:34 PM, "Stephen Blair" wrote:
> Softimage company profile
> 2008 interview with Kevin G. Clark, Global PR Manager for Softimage.
> http://wp.me/powV4-3aB
>
>
Softimage company profile
2008 interview with Kevin G. Clark, Global PR Manager for Softimage.
http://wp.me/powV4-3aB
Thanks Ben, I've just emailed you again off-list at the gmail address...
-Tim
On 2/6/2015 10:40 AM, Ben Houston wrote:
Hi Tim,
Sorry about that. What is the request? I do not have a record of any
requests in my gmail. Can you try with my Gmail address
neurals...@gmail.com? It all goes to th
Hi Tim,
Sorry about that. What is the request? I do not have a record of any
requests in my gmail. Can you try with my Gmail address
neurals...@gmail.com? It all goes to the same place which ever email
address you use.
Best regards,
Ben Houston
Best regards,
Ben Houston (Cell: 613-762-4113, S
@Gallagher: You can feed the "whatever" names directly into
DeleteObj() calls as strings. That should work.
It won't delete them if they came from a referenced model, as you can't
delete referenced things that aren't the model nulls themselves.
On Thu, Feb 5, 2015, 1:00 AM David Gallagher
wrote:
Are you doing only pos? You should do the full transform... rotation and
scaling also.
On Fri, Feb 6, 2015, 9:10 AM David Rivera
wrote:
> @Pedro Santos, yes the point to clusters are clustered using the original
> head with the blendshapes.
>
> What do you mean with "KineState Reset Nulls"? Do y
@Pedro Santos, yes the point to clusters are clustered using the original head
with the blendshapes.
What do you mean with "KineState Reset Nulls"? Do you mean Freezing
trasnformations on them?If so, yes I do freeze transforms on them. Also : When
I drag and drop the global.pos divots from theof
That's right, Pedro. 👍
On Thu, Feb 5, 2015, 10:06 PM pedro santos wrote:
> Just to check:
> KineState Reset nulls > Cluster Constrained to vertices of the Blendshape
> face and not the copy?
>
> Cheers
>
>
>
> On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer > wrote:
>
>> You need to set the sta
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