Re: Errors when saving scene

2015-04-18 Thread Mario Reitbauer
Have you tried merging this scene into an empy one ? Did you delete/rename the default_pass ? Back in the days this was causing problems. 2015-04-18 15:38 GMT+02:00 Morten Bartholdy : > I have run into a lot of errors when saving a scene which has saved > fine up until now. After adding some p

Re: OT: Modeling changes in Maya 2016

2015-04-18 Thread Luc-Eric Rousseau
> Might there be a plan for hide/unhide polygon in a potential maya 2017 ? or > is it being looked at ? id understand if you guys can't comment, 2016 is > only just out. As far as I know, there is interest in this subject in the modeling team, they are continuing to work on new stuff. > Will proj

Re: OT: Modeling changes in Maya 2016

2015-04-18 Thread Sebastien Sterling
(I believe you will find it's pretty much everywhere polygon hiding, at this point, not just softimage style) I have spent quite some time pouring over these vids. and it looks better Eric, it looks like you guys have really turned the train around on a lot of trends in the maya UI and the modeli

Errors when saving scene

2015-04-18 Thread Morten Bartholdy
I have run into a lot of errors when saving a scene which has saved fine up until now. After adding some passes with new overrides I get a lot of error: 2000 messages saying a numbers of objects could not be saved - like this: ' ERROR : 2000 - -- [Grusgrav_Ground_02] could not be saved. Please co

Re: OT: Modeling changes in Maya 2016

2015-04-18 Thread Luc-Eric Rousseau
Softimage-like Hide Polygons workflow didn't make it into Maya 2016, but there is a 10 minute silent video slash powerpoint that goes in excruciating detail about what has changed in Modeling and selection. It was meant for beta tester. https://www.youtube.com/watch?v=mv8nJp63eas On 15 April 201

Re: ICE Syflex conversion to animation clip?

2015-04-18 Thread Rob Chapman
also, who knows how you currently have this set up in the operator stack. As a heads up, you cannot deform on top of a cache if the deform is in the simulation stack because each frame gets overwritten by the cache. therefore you need to apply it in the modelling region but above the cache / mixer

Re: ICE Syflex conversion to animation clip?

2015-04-18 Thread Rob Chapman
ok thats two issues, lets stick with one at a time. what you are saying is that turbulize on top of syflex will not work? this is to be expected. Are you seeing the additional turbulize deformation in the viewport? here I try and see nothing, so if you want additional deformations on top of a c