Solid reel. And interesting idea btw, delivering the model-texture-shading part
only. Especially since startups tend to go fullservice. Good luck to you guys.
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ivan
We're running splice in Softimage to render out a pointcloud using a
renderer written in KL. So the renderer lives in an operator on the
pointcloud.
When we open this scene using xsibatch the splice operator doesn't get
evaluated.
Just like any other part of the scene wouldn't. Because it
Hi, i'm not into coding, but if it's something easy as replacing some lines
i could try. I've using the Softimage 2014SP2 as my base, i have installed
the 2015(soon i'll update that), for Mudbox i have the last 2014, and the
last 2015 versions. I'm not planing to use Softimage 2015 until SP2 comes
Hi guys,
Could someone maybe give a pointer on how to solve this little puzzle.
I have an some edges selected on an object, i need to store their index's
to a list in python and call it back, but i have no clue on how to access
the edge id's and write it down.
If anyone could help me out here it
Here's one way to do it:
http://darkvertex.com/wp/2010/06/05/python-distance-between-2-vectors/
/Jens
On Mon, May 4, 2015 at 9:39 PM, Bradley Gabe witha...@gmail.com wrote:
Here's the pseudo code
-Create 3 vector3 objects
-Set the first two to the global transforms of the first 2 scene
I can answer some of the Maya LT related questions:
Trax absence is a minus, but overall I'm used to the graph editor, so no
big deal.
- Some of the deformers are missing, one of them is the cage deformer who I
use extensively in Soft and in Maya LT I really miss it...also the delta
mush is
Thank you for taking the time, I'm still in xsi and will probably stay
there for another 2-3 years before making a choice. This info is
interesting as realtime is getting more important. The thing I'd be
interested in case you have run into it in is how blender handles huge
amounts of objects and
Dude, Nicolas. Thank you so much!
Fabian. Honestly, I have no idea I would just be guessing. Feel free to
send me a scene in .fbx and I will try it and see if I can come to any
opinion on the performance.
On Tue, May 5, 2015 at 9:57 PM, Nicolas Esposito 3dv...@gmail.com wrote:
I can answer
Hey yall, long time no see. Thought I would give you guys an over-view of
my Softimage transition to Blender, 1 year in. (Been with Softimage for
almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated
years, then off and on use, before that I was 3DSMax/just starting out).
If
si = Application
log = LogMessage
sel = si.Selection
if sel.Count 0:
if SubComponent in sel(0).Type:
log(list(sel(0).SubComponent.ElementArray))
On Tuesday, May 05, 2015 10:03:11 AM, Ognjen Vukovic wrote:
Hi guys,
Could someone maybe give a pointer on how to solve this little
Thanks Jason.
Yeah that is interesting information. I had already figured that part out
though (see my response to Renaud).
It is very neat though to see it all described in detail.
We're now having this weird issue of splice not being able to pull ice
attributes when forced to evaluate this way.
Yeah, we had the same problem but for us it was for rendering. We had
put our SpliceOp on a Null and since Arnold was never pulling the null
data, the operator was never evaluated and it didn't render. So we put
the Splice Op on a mesh, a very tiny sphere that was being passed to
Arnold so the
Fabian. I remembered this here for nature stuff (I have no experience with
it but that might give you some ideas on large/nature scenes)
http://thenatureacademy.blenderguru.com/sp/7612-the-nature-academy-live-now
Also, less nature specific, but creating/editing curves in blender isn't
great atm,
I've manually fixed this in the past with version mis-matches.
C:\Users\All Users\Autodesk\Synergy\. Somewhere in there you'll find
editable files that are in ascii. It might take a little trial and error,
but last I remember I figured the whole thing out and had it working in 10
minutes. that
On 05/05/15 9:15, Leonard Koch wrote:
We're running splice in Softimage to render out a
pointcloud using a renderer written in KL.
Sounds cool!
Would this help? (see related tip)
from here:
Very nice reel! congratulations for your work.
F.
On Monday, May 4, 2015, Fabricio Chamon xsiml...@gmail.com wrote:
Great reel Ivan!!
Keep up the good work
Em segunda-feira, 4 de maio de 2015, Ivan Vasiljevic klebed...@gmail.com
javascript:_e(%7B%7D,'cvml','klebed...@gmail.com');
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