RE: DAT showreel 2015

2015-05-05 Thread Sven Constable
Solid reel. And interesting idea btw, delivering the model-texture-shading part only. Especially since startups tend to go fullservice. Good luck to you guys. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ivan

Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Leonard Koch
We're running splice in Softimage to render out a pointcloud using a renderer written in KL. So the renderer lives in an operator on the pointcloud. When we open this scene using xsibatch the splice operator doesn't get evaluated. Just like any other part of the scene wouldn't. Because it

Re: Softimage Icon Removed from Mudbox?

2015-05-05 Thread Tenshi S.
Hi, i'm not into coding, but if it's something easy as replacing some lines i could try. I've using the Softimage 2014SP2 as my base, i have installed the 2015(soon i'll update that), for Mudbox i have the last 2014, and the last 2015 versions. I'm not planing to use Softimage 2015 until SP2 comes

Storing edge selection to list in python

2015-05-05 Thread Ognjen Vukovic
Hi guys, Could someone maybe give a pointer on how to solve this little puzzle. I have an some edges selected on an object, i need to store their index's to a list in python and call it back, but i have no clue on how to access the edge id's and write it down. If anyone could help me out here it

Re: How do you get distance from output camera via a script

2015-05-05 Thread Jens Lindgren
Here's one way to do it: http://darkvertex.com/wp/2010/06/05/python-distance-between-2-vectors/ /Jens On Mon, May 4, 2015 at 9:39 PM, Bradley Gabe witha...@gmail.com wrote: Here's the pseudo code -Create 3 vector3 objects -Set the first two to the global transforms of the first 2 scene

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread Nicolas Esposito
I can answer some of the Maya LT related questions: Trax absence is a minus, but overall I'm used to the graph editor, so no big deal. - Some of the deformers are missing, one of them is the cage deformer who I use extensively in Soft and in Maya LT I really miss it...also the delta mush is

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread Fabian Schnuer Gohde
Thank you for taking the time, I'm still in xsi and will probably stay there for another 2-3 years before making a choice. This info is interesting as realtime is getting more important. The thing I'd be interested in case you have run into it in is how blender handles huge amounts of objects and

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread skuby
Dude, Nicolas. Thank you so much! Fabian. Honestly, I have no idea I would just be guessing. Feel free to send me a scene in .fbx and I will try it and see if I can come to any opinion on the performance. On Tue, May 5, 2015 at 9:57 PM, Nicolas Esposito 3dv...@gmail.com wrote: I can answer

Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread skuby
Hey yall, long time no see. Thought I would give you guys an over-view of my Softimage transition to Blender, 1 year in. (Been with Softimage for almost 9 years trained at VFS, Before that I was all Maya 6+ dedicated years, then off and on use, before that I was 3DSMax/just starting out). If

Re: Storing edge selection to list in python

2015-05-05 Thread Eric Thivierge
si = Application log = LogMessage sel = si.Selection if sel.Count 0: if SubComponent in sel(0).Type: log(list(sel(0).SubComponent.ElementArray)) On Tuesday, May 05, 2015 10:03:11 AM, Ognjen Vukovic wrote: Hi guys, Could someone maybe give a pointer on how to solve this little

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Leonard Koch
Thanks Jason. Yeah that is interesting information. I had already figured that part out though (see my response to Renaud). It is very neat though to see it all described in detail. We're now having this weird issue of splice not being able to pull ice attributes when forced to evaluate this way.

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Mathieu Leclaire
Yeah, we had the same problem but for us it was for rendering. We had put our SpliceOp on a Null and since Arnold was never pulling the null data, the operator was never evaluated and it didn't render. So we put the Splice Op on a mesh, a very tiny sphere that was being passed to Arnold so the

Re: Softimage Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-05 Thread skuby
Fabian. I remembered this here for nature stuff (I have no experience with it but that might give you some ideas on large/nature scenes) http://thenatureacademy.blenderguru.com/sp/7612-the-nature-academy-live-now Also, less nature specific, but creating/editing curves in blender isn't great atm,

Re: Softimage Icon Removed from Mudbox?

2015-05-05 Thread skuby
I've manually fixed this in the past with version mis-matches. C:\Users\All Users\Autodesk\Synergy\. Somewhere in there you'll find editable files that are in ascii. It might take a little trial and error, but last I remember I figured the whole thing out and had it working in 10 minutes. that

Re: Forcing Softimage to evaluate its graph in a batch session

2015-05-05 Thread Jason S
On 05/05/15 9:15, Leonard Koch wrote: We're running splice in Softimage to render out a pointcloud using a renderer written in KL. Sounds cool! Would this help?  (see related tip) from here: 

Re: OT: DAT showreel 2015

2015-05-05 Thread Francisco Criado
Very nice reel! congratulations for your work. F. On Monday, May 4, 2015, Fabricio Chamon xsiml...@gmail.com wrote: Great reel Ivan!! Keep up the good work Em segunda-feira, 4 de maio de 2015, Ivan Vasiljevic klebed...@gmail.com javascript:_e(%7B%7D,'cvml','klebed...@gmail.com');