RE: Anybody still using mental ray?

2016-05-31 Thread Sven Constable
Infinite lights with texture control? That's flipping amazing. With the words of Morris Day: Release it!!! sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, June 01, 2016 1:16

RE: Anybody still using mental ray?

2016-05-31 Thread Matt Lind
Thanks for the endorsement, Pierre. However, don't get too excited. Majority of the shaders were written between 2001-2004 with the idea of creating a utility node library to expose features softimage was not exposing in their own shaders. Basically, I wanted to expose what shader writers

Re: blendshape looks funny in ICE, but not in shape manager.. and I have no idea why..

2016-05-31 Thread balazs kiss
Local. Somehow I skipped this line in the docs : "If there is no deformation animation before you save or store shape keys, the effect is the same as local relative mode." Converted to object and it's working. Thanks a lot for your time and help ( including everyone )! On Tue, May 31, 2016 at

Re: blendshape looks funny in ICE, but not in shape manager.. and I have no idea why..

2016-05-31 Thread Eric Thivierge
What space did you create your blend shape in? Local or Object? Check your blend shape prefs. If it's Local space you'll need to create a compound that handles the local space properly. Eric T. Eric Thivierge http://www.ethivierge.com On Tue, May 31,

Re: blendshape looks funny in ICE, but not in shape manager.. and I have no idea why..

2016-05-31 Thread balazs kiss
Hi, and thanks for the quick response, unfortunately non of these are solving the problem. It has no keyed attribute, and closing the shape manager has no effect on it. When I have both the manager and the ice tree active I have double transformation of course, but even in that case the vectors

Re: blendshape looks funny in ICE, but not in shape manager.. and I have no idea why..

2016-05-31 Thread Andres Stephens
Make sure the blend shape has no active animated attributes? Like close the shape manager? Reset shape values? Remove shape keyframe? Ice offsets the points on top of the shape animation. Maybe? Happened to me once. Original message From: balazs kiss

blendshape looks funny in ICE, but not in shape manager.. and I have no idea why..

2016-05-31 Thread balazs kiss
greetings! I was running into some trouble when I tried to build some basic stuff in ICE, and I'm running out of ideas, so please have a look at the images and share your wisdom with me :) https://goo.gl/photos/NiMY5rRn5S1XTbQT9 The first image, a torus, with the shape modeled in xsi, and

Re: Anybody still using mental ray?

2016-05-31 Thread Chris Marshall
I haven't read much of the above, but I'm still happy using MR. Should I have switched!? On 29 May 2016 at 23:18, Pierre Schiller wrote: > @Sven's got some really deep honest points regarding mr. > > @Matt Lind, any MR shaders you develop help a lot of people,

Re: Friday Flashback #274

2016-05-31 Thread Chris Marshall
That's so totally right!!! On 27 May 2016 at 22:36, Matt Lind wrote: > When Daniel Langlois ran the company, the customer facing element was very > design and artist centric. It spoke to the end user. Daniel was selling > inspiration, a vision. > > When Microsoft entered

Re: Friday Flashback #265

2016-05-31 Thread Chris Marshall
Cool Stuff On 27 May 2016 at 16:57, Pierre Schiller wrote: > Picture #15 looks like Alienware logo. Deng, were we even that far ahead > in the fure back then? > > On Wed, May 25, 2016 at 8:25 PM, Matt Lind wrote: > >> I updated my

RE: Arnold shaders, interactive oppacity on Alpha?

2016-05-31 Thread Schoenberger
And with an environment shader, you can even use a ray switch to choose different colors for refraction and transparency. (you might need to turn on the sprite mode transparency in my shaders) Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the

RE: Arnold shaders, interactive oppacity on Alpha?

2016-05-31 Thread Schoenberger
>No alpha on arnold. What?! No option in the shader to choose color+alpha if the refraction depth hits the limit or if the ray leaves the scene. In SI+ MRay, you can set an environment shader per object or pass to set the color+alpha, which is by default 0/0/0/0. Holger Schönberger

Re: Arnold shaders, interactive oppacity on Alpha?

2016-05-31 Thread Stephen Blair
Refraction is the bending of light, not transparency. You won't see refraction propagated through to the alpha channel. On Mon, May 30, 2016 at 12:29 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > No alpha on arnold. What?! > On May 30, 2016 6:50 AM, "Schoenberger"