Infinite lights with texture control? That's flipping amazing. With the
words of Morris Day: Release it!!!
sven
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, June 01, 2016 1:16
Thanks for the endorsement, Pierre.
However, don't get too excited. Majority of the shaders were written
between 2001-2004 with the idea of creating a utility node library to expose
features softimage was not exposing in their own shaders. Basically, I
wanted to expose what shader writers
Local. Somehow I skipped this line in the docs : "If there is no
deformation animation before you save or store shape keys, the effect is
the same as local relative mode." Converted to object and it's working.
Thanks a lot for your time and help ( including everyone )!
On Tue, May 31, 2016 at
What space did you create your blend shape in? Local or Object? Check your
blend shape prefs. If it's Local space you'll need to create a compound
that handles the local space properly.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Tue, May 31,
Hi, and thanks for the quick response, unfortunately non of these are
solving the problem. It has no keyed attribute, and closing the shape
manager has no effect on it. When I have both the manager and the ice tree
active I have double transformation of course, but even in that case the
vectors
Make sure the blend shape has no active animated attributes? Like close the
shape manager? Reset shape values? Remove shape keyframe?
Ice offsets the points on top of the shape animation.
Maybe? Happened to me once.
Original message
From: balazs kiss
greetings!
I was running into some trouble when I tried to build some basic stuff in
ICE, and I'm running out of ideas, so please have a look at the images and
share your wisdom with me :)
https://goo.gl/photos/NiMY5rRn5S1XTbQT9
The first image, a torus, with the shape modeled in xsi, and
I haven't read much of the above, but I'm still happy using MR. Should I
have switched!?
On 29 May 2016 at 23:18, Pierre Schiller
wrote:
> @Sven's got some really deep honest points regarding mr.
>
> @Matt Lind, any MR shaders you develop help a lot of people,
That's so totally right!!!
On 27 May 2016 at 22:36, Matt Lind wrote:
> When Daniel Langlois ran the company, the customer facing element was very
> design and artist centric. It spoke to the end user. Daniel was selling
> inspiration, a vision.
>
> When Microsoft entered
Cool Stuff
On 27 May 2016 at 16:57, Pierre Schiller
wrote:
> Picture #15 looks like Alienware logo. Deng, were we even that far ahead
> in the fure back then?
>
> On Wed, May 25, 2016 at 8:25 PM, Matt Lind wrote:
>
>> I updated my
And with an environment shader, you can even use a ray switch to choose
different colors for refraction and transparency.
(you might need to turn on the sprite mode transparency in my shaders)
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the
>No alpha on arnold. What?!
No option in the shader to choose color+alpha if the refraction depth hits the
limit or if the ray leaves the scene.
In SI+ MRay, you can set an environment shader per object or pass to set the
color+alpha, which is by default 0/0/0/0.
Holger Schönberger
Refraction is the bending of light, not transparency. You won't see
refraction propagated through to the alpha channel.
On Mon, May 30, 2016 at 12:29 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> No alpha on arnold. What?!
> On May 30, 2016 6:50 AM, "Schoenberger"
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