And with an environment shader, you can even use a ray switch to choose different colors for refraction and transparency. (you might need to turn on the sprite mode transparency in my shaders) Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: Schoenberger [mailto:[email protected]] Sent: Tuesday, May 31, 2016 11:46 AM To: '[email protected]' Subject: RE: Arnold shaders, interactive oppacity on Alpha? >No alpha on arnold. What?! No option in the shader to choose color+alpha if the refraction depth hits the limit or if the ray leaves the scene. In SI+ MRay, you can set an environment shader per object or pass to set the color+alpha, which is by default 0/0/0/0. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
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