Re: Michael Isner old website

2016-10-25 Thread Stephen Blair
What is Softimage Scaling Anyway? January 30th, 2006 by Brent McPherson - Viewed 20572 times - http://www.softimageblog.com/archives/84 and from isner.com: *Visualizing Softimage Scaling Transforms* So the next algorithm we are going to look at is the default in XSI, built for the purpose

RE: Michael Isner old website

2016-10-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
So is the shearing occurring on an envelope and/or skeleton? I assumed that this was a static hierarchy. Question 3 is irrelevant if the hierarchy is not static. If you are scaling a rig can you tell if the skeleton is scaling properly but not the envelope? I’ve seen weights to be an issue

Re: Michael Isner old website

2016-10-25 Thread Jeremie Passerin
1. I do have inherit transform on. I actually forgot about this option ! I wish it was decomposed so I can decide what I inherit (translate, rotate, scale), I could do it with constrains, but I'm trying ot understand the math properly first 2. I'm recreating a rig that I have in Softimage in Maya.

RE: Michael Isner old website

2016-10-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
First question: Do all items have “inherit transforms” turned on? There are valid reasons to turn it off but in most cases this should be left on. Second question: Can you provide a bit of detail about the hierarchy? Third: Are the objects parented under other

RE: Michael Isner old website

2016-10-25 Thread Grahame Fuller
If you scroll down to the bottom of this page, you’ll find the exact formula: http://docs.autodesk.com/SI/2015/ENU//index.html#!/url=./files/transforms_ScalingObjects.htm gray From:

Michael Isner old website

2016-10-25 Thread Jeremie Passerin
Hey guys, Anyone knows if there is a backup somewhere of Michael Inser old Softimage Website ? He had a couple of interesting pages including one where he was explaining the way hierarchy scaling works in Softimage. Working in Maya now, I'm trying to fight some shearing on my objects, and I