building more and more bridges/compounds/learning.paths between various
gritty ways of ashieving results,
and between those and enable fancy graphic solutions (possibilities),
will result with more independency/freedom for everyone working with the
software,
smaller teams on a project, more experim
pour l'instant 24 images en 2h...
2017-03-31 10:26 GMT+02:00 Morten Bartholdy :
> The Arnold Volume Collector allows for displacement of the density in a
> VDB file by plugging for instance a fractal in to Position Offset. It looks
> like vector data which makes sense for displacement, but when I
oups wrong mail
2017-03-31 14:07 GMT+02:00 Olivier Jeannel :
> pour l'instant 24 images en 2h...
>
> 2017-03-31 10:26 GMT+02:00 Morten Bartholdy :
>
>> The Arnold Volume Collector allows for displacement of the density in a
>> VDB file by plugging for instance a fractal in to Position Offset. It
I can't talk for FE, but here everybody is pretty relax concerning
implementing this or that in Houdini :)
2017-03-31 12:49 GMT+02:00 :
> I think it should definitely be the case that Houdini should become more
> accessible. It doesn’t undermine the abilities of the app, to make it more
> user fr
I think it should definitely be the case that Houdini should become more
accessible. It doesn’t undermine the abilities of the app, to make it more user
friendly.
For example, with Fabric engine, or in ICE, you can make a node that does
‘everything’ with a bunch of parameters. Say a Fur system f
I think we all are mixing a few things that may be leading you to think like
that and may not actually be the case… correct me if I am wrong please.
> It is however not very straightforward to use for the average 3D artist, no
> matter how experienced, nor is it easy to pick up. You need to be g
I'm quite the opposite Morthen. I found that learning little math (add
subtract vector mostly...) is just an open path to what's called
"creativity" nowaday.
I'm more in the particles "do stuff" part of the work than in the
character-toon-story telling though.
I can't say that I'm excited by the mo
Don't get me wrong - I understand the power and flexibility of Houdini and the
fact that it stems from its core architecture and I am not looking for the 3D
equivalent of Kais Power Tools.
It is however not very straightforward to use for the average 3D artist, no
matter how experienced, nor is
I think people need to accept that just as they understandably expect
SideFX to push the software to be more approachable for themselves they
really ought to try and push themselves in the opposite direction also.
If there was a theoretical race to DCC dominance, I'd really favour Houdini
right no
The Arnold Volume Collector allows for displacement of the density in a VDB
file by plugging for instance a fractal in to Position Offset. It looks like
vector data which makes sense for displacement, but when I plug a fractal into
it I can only get it to displace in a particular direction with
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