I can't talk for FE, but here everybody is pretty relax concerning
implementing this or that in Houdini :)

2017-03-31 12:49 GMT+02:00 <[email protected]>:

> I think it should definitely be the case that Houdini should become more
> accessible. It doesn’t undermine the abilities of the app, to make it more
> user friendly.
> For example, with Fabric engine, or in ICE, you can make a node that does
> ‘everything’ with a bunch of parameters. Say a Fur system for artists, but
> you can go down inside through the internal compounds right down to the
> core maths, if you like. An artist doesn’t need to, but can do if he so
> fancies. This layering system, of complexity is one of the great things
> about ICE. It helps you learn it and one day be the guy who’s not just
> USING the tool, but making them. thats what happened to me.
> But in terms of more ‘traditional’ usage, for example having a nice Shape
> making and managing tool etc etc, wouldnt suddenly dumb down Houdini in any
> way for the technical people who’d never want to use it. It just gives it a
> much broader range of accessibility for artists. At the moment, the people
> who use Houdini tend to be people who understand, enjoy and live in the
> technical sphere, but that isn’t for everyone.
>
> In general, there appears to be strange resistance, from people who are
> happy in their technical knowlege to ‘Philistines’ coming in and ‘Fisher
> Pricing’ their app. When I visit the Fabric forums, for example and
> requested some improvements to Canvas, I got a quite a few surprising
> replies from people ,in a deriding tone, telling me to learn KL as that
> would do what I wanted.
> I knew KL could do what I wanted, but I wanted to help them improve Canvas
> giving a helpful user point of view.  The Devs actually were open to my
> ideas, but its certain users that seem to peer down their noses at ‘arty
> farty’ non-coders.
>
> I’m pretty technical for a lowly artist, but I find Houdini a bit of a
> slog compared to learning ICE.
>
> *From:* Olivier Jeannel <[email protected]>
> *Sent:* Friday, March 31, 2017 11:24 AM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list <[email protected]>
> *Subject:* Re: Houdini Digital Assets for Softies
>
> I'm quite the opposite Morthen. I found that learning little math (add
> subtract vector mostly...) is just an open path to what's called
> "creativity" nowaday.
> I'm more in the particles "do stuff" part of the work than in the
> character-toon-story telling though.
> I can't say that I'm excited by the modeling tools added in the 16 (I'm
> sure they are great), but having that wide software that's able to not lost
> attributes whatever the context, that constantly amaze me.
>
>
> 2017-03-31 12:00 GMT+02:00 Morten Bartholdy <[email protected]>:
>
>> Don't get me wrong - I understand the power and flexibility of Houdini
>> and the fact that it stems from its core architecture and I am not looking
>> for the 3D equivalent of Kais Power Tools.
>>
>> It is however not very straightforward to use for the average 3D artist,
>> no matter how experienced, nor is it easy to pick up. You need to be good
>> at math and know syntax well, and that is plain and simply taking
>> ressources away from the purely artistic part of the work which is why I do
>> this. I want to make great work, not need a science degree to do it.
>>
>> I used to think that 3D software would evolve to become extremely user
>> friendly so it would at some point be fairly easy for almost any user to do
>> even very advanced stuff, so the real difference in output would be how
>> skilled an artist you are.
>>
>> Obviously this is not the path SideFX has taken. It may be my future is
>> not with Houdini, but Soft is parked at the roadside, Maya is a mess still,
>> and the other competitors don't really come close to the level of these
>> anyway, so naturally I am looking in the direction which is developing
>> rapidly and outside of the dark side of AD.
>>
>> It is just that using Houdini seems like driving a car without a steering
>> wheel but having a graphical UI with trigonometry controls to do the
>> steering, and if you want more speed, no gas pedal, but go write an
>> expression that provides the proper mix of gas and air and change the
>> ignition timing. It is hardly intuitive and perhaps the goal is not to be
>> that, but imagine if this solid core architecture was given a better
>> interface, I am sure many more artists out there would jump the wagon
>> straight away and we would see even more fantastic stuff created with
>> Houdini plus make a lot of people more happy.
>>
>> I am guessing growing userbase and popularity is not a problem for
>> SideFX, and making their software more accessible is probably very hard,
>> and takes ressources away from developing new and better tools, but I
>> really wish.
>>
>> Have a nice weekend all :)
>>
>> Morten
>>
>>
>>
>>
>>
>>
>>
>> > Den 31. marts 2017 klokken 10:26 skrev Dan Yargici <
>> [email protected]>:
>> >
>> >
>> > I think people need to accept that just as they understandably expect
>> > SideFX to push the software to be more approachable for themselves they
>> > really ought to try and push themselves in the opposite direction also.
>> >
>> > If there was a theoretical race to DCC dominance, I'd really favour
>> Houdini
>> > right now.  I think starting with so many of the hard things solved and
>> > working 'creative' workflows into the software is a far more enviable
>> > position to be in than having to go in the opposite direction.
>> >
>> > Really exciting times ahead as far as I'm concerned!
>> >
>> > DAN
>> >
>> >
>> > On Thu, Mar 30, 2017 at 8:34 PM, Jonathan Moore <
>> [email protected]>
>> > wrote:
>> >
>> > > I hate to sound inflexible in my views but Houdini is such a powerful
>> > > application because of its technical approach.
>> > >
>> > >
>> > >
>> > > Just because Softimage is no longer available and Maya is
>> ‘problematic’
>> > > (to say the least) shouldn’t mean that SideFX should have to change
>> their
>> > > development strategy.
>> > >
>> > >
>> > >
>> > > I believe that SideFX have in fact done a fantastic job of listening
>> to
>> > > customers that have moved to Houdini from other packages including
>> > > Softimage. The speed with which they implemented a suggested change
>> ref
>> > > dropping VOP nodes over wires the other day is a fine example of
>> that. But
>> > > there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini
>> > > gets changed for the worse rather than the better. I think SideFX
>> have the
>> > > balance of things pretty much spot on. There’s still huge
>> improvements that
>> > > can be made to the approachability of certain aspects of the user
>> > > experience but I it’s never going to transform into something
>> radically
>> > > different to what’s available today. If anything, with so much of
>> Houdini
>> > > moving away from Hscript style expressions to VEX expressions (for
>> very
>> > > good reason - multithreaded performance) certain aspects of the
>> Houdini
>> > > user experience are in fact getting more technical.
>> > >
>> > >
>> > >
>> > > The best way to learn how to adapt to Houdini is first to accept it
>> for
>> > > what it is. And part of the Houdini user experience has always been
>> > > scripting and programming. That’s why it’s so often described as a 3d
>> > > operating system rather than a DCC.
>> > >
>> > >
>> > >
>> > > Apologies for spelling things out so bluntly but I can’t see Houdini
>> > > evolving into something less technical.
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > *From:* [email protected] [mailto:
>> softimage-bounces@
>> > > listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain
>> > > *Sent:* 30 March 2017 19:57
>> > > *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/
>> > > forum/#!forum/xsi_list <[email protected]>
>> > > *Subject:* Re: Houdini Digital Assets for Softies
>> > >
>> > >
>> > >
>> > > hi. yes, was forced to stop following this week's entagma taurus
>> tutorial.
>> > >
>> > > again, these monthes i spend most of my time to write & storyboard.
>> > >
>> > > got recently interested by _computer_  2d possibilities, new for me.
>> > >
>> > > but as discussion advances here, i am getting discouraged to be able
>> to
>> > > talk in the future,  about a project with a Houdinist.
>> > >
>> > > (i don't want to just supervize) because i am foremost a visual
>> artist,
>> > > isn't it that Houdini should evolve upside down,
>> > >
>> > > so that Visual controls Math Thinking, and not the other way around.
>> > >
>> > > Procedural Innovation looked nice, so far,  i guess?
>> > >
>> > > so, in a way i donot opt if a new community shift occurs between
>> > >
>> > > Maya artists and Houdini vop sop artists. or do you think it
>> necessary,
>> > > and why?
>> > >
>> > > thanks
>> > >
>> > > Nicole.
>> > >
>> > >
>> > >
>> > > 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <[email protected]>:
>> > >
>> > >
>> > >
>> > > I just also wish Houdini would be made more accessible for less
>> > > technically inclined artists like myself.
>> > >
>> > >
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