building more and more bridges/compounds/learning.paths between various gritty ways of ashieving results, and between those and enable fancy graphic solutions (possibilities), will result with more independency/freedom for everyone working with the software, smaller teams on a project, more experimentation/inventivity in the industry, and thus hopefully more quality and happyness in the cinema industry, and their fans.
> > I would use a different analogy but I know what you mean, nevertheless if > you put it in context it looks quite different to me… > > Probably what you are trying to do nowadays would require a programer (in > Maya for example) to implement, now you are trying to do it yourself > connecting nodes without any intention on diving onto the nitty gritty of > things (and yes, that involves some basic maths) but… is this realistic?? > Probably not.. > > In my opinion, as the field expands and we need finer control we all are > going to be exposed to more and more maths (probably pre-calculus for a > long time) but even that will change for sure so I do believe it is only a > matter of accepting this is a constantly evolving field and to stay > relevant you need to study many things, from anatomy to maths. > > > I am guessing growing userbase and popularity is not a problem for > SideFX, and making their software more accessible is probably very hard, > and takes ressources away from developing new and better tools, but I > really wish. > > I like the fact they keep expanding new horizons (Terrains? Proper > muscles? New Booleans? etc...), supporting standards and embracing them > quickly (VDB for example? Alembic? OpenColorIO?, …) while at the same time > embracing modern viewport centric workflows and modern usability metaphors > *without* crippling the main core attributes that make Houdini itself. > > I hope it makes sense > jb > > > Have a nice weekend all :) > > > > Morten > > > > > > > > > > > > > > > >> Den 31. marts 2017 klokken 10:26 skrev Dan Yargici < > [email protected]>: > >> > >> > >> I think people need to accept that just as they understandably expect > >> SideFX to push the software to be more approachable for themselves they > >> really ought to try and push themselves in the opposite direction also. > >> > >> If there was a theoretical race to DCC dominance, I'd really favour > Houdini > >> right now. I think starting with so many of the hard things solved and > >> working 'creative' workflows into the software is a far more enviable > >> position to be in than having to go in the opposite direction. > >> > >> Really exciting times ahead as far as I'm concerned! > >> > >> DAN > >> > >> > >> On Thu, Mar 30, 2017 at 8:34 PM, Jonathan Moore < > [email protected]> > >> wrote: > >> > >>> I hate to sound inflexible in my views but Houdini is such a powerful > >>> application because of its technical approach. > >>> > >>> > >>> > >>> Just because Softimage is no longer available and Maya is ‘problematic’ > >>> (to say the least) shouldn’t mean that SideFX should have to change > their > >>> development strategy. > >>> > >>> > >>> > >>> I believe that SideFX have in fact done a fantastic job of listening to > >>> customers that have moved to Houdini from other packages including > >>> Softimage. The speed with which they implemented a suggested change ref > >>> dropping VOP nodes over wires the other day is a fine example of that. > But > >>> there‘s a danger of allowing the ‘tail to wag the dog’ so that Houdini > >>> gets changed for the worse rather than the better. I think SideFX have > the > >>> balance of things pretty much spot on. There’s still huge improvements > that > >>> can be made to the approachability of certain aspects of the user > >>> experience but I it’s never going to transform into something radically > >>> different to what’s available today. If anything, with so much of > Houdini > >>> moving away from Hscript style expressions to VEX expressions (for very > >>> good reason - multithreaded performance) certain aspects of the Houdini > >>> user experience are in fact getting more technical. > >>> > >>> > >>> > >>> The best way to learn how to adapt to Houdini is first to accept it for > >>> what it is. And part of the Houdini user experience has always been > >>> scripting and programming. That’s why it’s so often described as a 3d > >>> operating system rather than a DCC. > >>> > >>> > >>> > >>> Apologies for spelling things out so bluntly but I can’t see Houdini > >>> evolving into something less technical. > >>> > >>> > >>> > >>> > >>> > >>> *From:* [email protected] [mailto: > softimage-bounces@ > >>> listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain > >>> *Sent:* 30 March 2017 19:57 > >>> *To:* Official Softimage Users Mailing List. > https://groups.google.com/ > >>> forum/#!forum/xsi_list <[email protected]> > >>> *Subject:* Re: Houdini Digital Assets for Softies > >>> > >>> > >>> > >>> hi. yes, was forced to stop following this week's entagma taurus > tutorial. > >>> > >>> again, these monthes i spend most of my time to write & storyboard. > >>> > >>> got recently interested by _computer_ 2d possibilities, new for me. > >>> > >>> but as discussion advances here, i am getting discouraged to be able to > >>> talk in the future, about a project with a Houdinist. > >>> > >>> (i don't want to just supervize) because i am foremost a visual artist, > >>> isn't it that Houdini should evolve upside down, > >>> > >>> so that Visual controls Math Thinking, and not the other way around. > >>> > >>> Procedural Innovation looked nice, so far, i guess? > >>> > >>> so, in a way i donot opt if a new community shift occurs between > >>> > >>> Maya artists and Houdini vop sop artists. or do you think it necessary, > >>> and why? > >>> > >>> thanks > >>> > >>> Nicole. > >>> > >>> > >>> > >>> 2017-03-30 18:04 GMT+02:00 Morten Bartholdy <[email protected]>: > >>> > >>> > >>> > >>> I just also wish Houdini would be made more accessible for less > >>> technically inclined artists like myself. > >>> > >>> > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to [email protected] > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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