A wild Raff appears!
- Original Message -
> From: "Raffaele Fragapane"
> To: "Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list";
>
> Sent: Monday, 5 June, 2017 11:06:40 AM
> Subject: Re: OTish - Soft2Maya transition list
>
>
>
> There actually
Oh by the way, can i reach UserPreference from C++ API ?
I tried this one: http://c2n.me/3L4f8DM
But i end up with list of native XSI preferences.
There are no prefs like "SI3D_RECTSEL_REGION_MODE".
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.
I am almost forgot about user prefs.
Brent, you totally made my day.
Thank you so much !
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
I think there are only two ways an objects material is overidden/replaced on
load: Via the default pass and if the models material is named "Scene
Material". Even the material is not a former scene material, the name is
enough to get replaced by the "scenes"- scene material.
I'm not sure what happe
Hi Andrew,
You should poke around in uixsiscripts.vbs in your XSI install as it has a
bunch of selection related code that should help you figure this out.
The major selection tool mode can be accessed using:
l_SelMode = GetUserPref("SI3D_RECTSEL_REGION_MODE")
The return values are:
1: Rectangl
very nice
no time like the old time to make one appreciate the possibilities in the
present
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Sunday, June 4, 2017 9:37 PM
To: Official Softimage Users Mailing List
Yeah, thanks. Just figured it out.
Artur
2017-06-05 15:22 GMT+02:00 Ognjen Vukovic :
> It seems due to limitations your either stuck with rendering each mask out
> as a seperate pass or having an instance of each material for each stream
> with a different mat id. Seems a bit convoluted to be ho
It seems due to limitations your either stuck with rendering each mask out
as a seperate pass or having an instance of each material for each stream
with a different mat id. Seems a bit convoluted to be honest but im sure
there is a more elegant solution. Im currently abroad and have no access to
a
Ok. Another XSI Tools question. I tried to solve it with local collective
mind but it seems that it need global overmind help.
There are lots of stuff in commands list that helps to switch current
context to the special select tool mode: http://c2n.me/3L34qvz
But i didn't find any commands that ca
I have a scene where half of a particular type of object gets its material
overwritten by a material from another object in the scene at load time. These
objects don't have material overrrides and neither are materials applied in a
group.
I have checked and checked this scene a gazillion times
Hey Ognjen,
I have a quick question. I use Redshift since alpha and Houdini only for a
year.
Now I am starting to combine the two.
I have a scene where I scatter -> copy/stamp objects on a couple of streams
of particles (I take V and Torgue only from Particles) to have RBD.
I was asked to include
11 matches
Mail list logo