What you described, Joey, is nothing more than point of reference. What is
local in one perspective and global in another, can be modeled as
parent/child relationships in many cases. It can be done, it's just a
matter of studying the ripple effect of changing a core fundamental feature.
It
I know this is not going to be popular, but I'm going to suggest that no one
should get their hopes up about ever seeing that changed.
Folks need to understand that transforms, matrices, centers (pivots) and their
breakout and order are deeply embedded in Maya's internal structure. Further,
Well a lot of XSI functionality has popped up in the modeling section of Maya
2018. Still looking for UI logic and straightforward useability.
MB
> Den 31. august 2017 klokken 14:16 skrev Rob Wuijster :
>
>
> Yet I'm foolishly waiting for Maya to pick up some of the SI
I wonder if they can be bothered fixing the skin painting in the next
update ...which has never really worked properly
On 31 Aug 2017 14:14, "Gerbrand Nel" wrote:
> lol
> This is why I haven't unsubscribed to this list.
> Part of me wonders why we still talk about maya.
> The
lol
This is why I haven't unsubscribed to this list.
Part of me wonders why we still talk about maya.
The other part realizes that lots of you have no choice
G
On 2017/08/31 1:55 PM, Morten Bartholdy wrote:
> It is good to know that there is at least one sensible person in close
> proximity
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