Well a lot of XSI functionality has popped up in the modeling section of Maya 
2018. Still looking for UI logic and straightforward useability.

MB



> Den 31. august 2017 klokken 14:16 skrev Rob Wuijster <r...@casema.nl>:
> 
> 
> Yet I'm foolishly waiting for Maya to pick up some of the SI workflow 
> and menu setups..
> e.g. forest of mesh options en menu's.....
> 
> 
> Rob
> 
> \/-------------\/----------------\/
> 
> On 31-8-2017 13:55, Morten Bartholdy wrote:
> > It is good to know that there is at least one sensible person in close 
> > proximity of Maya development :)
> >
> > Morten
> >
> >
> >
> >> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau 
> >> <luceri...@gmail.com>:
> >>
> >>
> >> ok, I'll have someone take a look. thanks
> >>
> >> On 30 August 2017 at 10:18, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> >> <j.ponthi...@nasa.gov> wrote:
> >>> No, unfortunately I'm not confused about this.
> >>>
> >>> If you build a scene, save that scene, there is no lingering copy 
> >>> clipboard file still resident in the temp directory, and you never hit 
> >>> CTRL-C, hitting CTRL-V while in the Outliner rereads the same exact scene 
> >>> you are currently in, and had just saved, back into itself.
> >>>
> >>> It then begins telling me with via the progress bar, that the scene I had 
> >>> just saved, in my particular case with all 40,000+ objects, is now being 
> >>> read into the working scene.
> >>>
> >>> Which means my scene now has two iterations of itself present in the 
> >>> scene after it is finished.
> >>>
> >>> The repro steps for this are here:
> >>>
> >>> https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-copy-of-the-scene-into-itself/m-p/7329534#M46237
> >>>
> >>> The point of this "feature" was apparently to facilitate the copying of 
> >>> objects across independent Maya sessions. But the cutCopyPaste.mel 
> >>> appears to be caching the current scene name and decides to use that 
> >>> instead if copy has never been executed prior to the paste or if no 
> >>> clipboard file is available and found. It just summarily, and without 
> >>> warning, proceeds to "paste" the saved scene back into itself.
> >>>
> >>> The upshot is that CTRL-V assumes an input that was never given it by the 
> >>> user.
> >>>
> >>> I'm not sure why in the world I would ever want it to do that when I can 
> >>> use "import" to explicitly re-read the scene, or explicitly perform a 
> >>> copy&paste on the active scene hierarchy, to accomplish the same result.
> >>>
> >>> Instead it is an uncalled for action that has the potential to cause 
> >>> severe loss of data. Which is what happened in my case, because when I 
> >>> went to delete the 40,000+ extra copies that I did not need, it was still 
> >>> trying to delete them a day later.
> >>>
> >>> Joey
> >>>
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: softimage-boun...@listproc.autodesk.com 
> >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
> >>> Rousseau
> >>> Sent: Wednesday, August 30, 2017 9:51 AM
> >>> To: Official Softimage Users Mailing List. 
> >>> https://groups.google.com/forum/#!forum/xsi_list 
> >>> <softimage@listproc.autodesk.com>
> >>> Subject: Re: What were they thinking....
> >>>
> >>>>    Ctrl-V executes a scene read, of the currently saved scene into the
> >>>> existing scene This happens if you are in the outliner
> >>>>    Its basically the equivalent of import scene
> >>> I think you're confused about this one.  Ctrl+V is just the "paste"
> >>> command and the clipboard is implemented by saving objects when you press 
> >>> ctrl+C, and later importing objects on paste from a temp scene.
> >>> Exactly the same as it is XSI.  The only thing new here is that a 
> >>> progress bar was added to the outliner to show progress when there is a 
> >>> massive number of nodes added, and the log window will say something 
> >>> "scene read in 1s" or something, which may be confusing you.
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