lol
This is why I haven't unsubscribed to this list.
Part of me wonders why we still talk about maya.
The other part realizes that lots of you have no choice....
G
On 2017/08/31 1:55 PM, Morten Bartholdy wrote:
> It is good to know that there is at least one sensible person in close 
> proximity of Maya development :)
>
> Morten
>
>
>
>> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau 
>> <[email protected]>:
>>
>>
>> ok, I'll have someone take a look. thanks
>>
>> On 30 August 2017 at 10:18, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
>> <[email protected]> wrote:
>>> No, unfortunately I'm not confused about this.
>>>
>>> If you build a scene, save that scene, there is no lingering copy clipboard 
>>> file still resident in the temp directory, and you never hit CTRL-C, 
>>> hitting CTRL-V while in the Outliner rereads the same exact scene you are 
>>> currently in, and had just saved, back into itself.
>>>
>>> It then begins telling me with via the progress bar, that the scene I had 
>>> just saved, in my particular case with all 40,000+ objects, is now being 
>>> read into the working scene.
>>>
>>> Which means my scene now has two iterations of itself present in the scene 
>>> after it is finished.
>>>
>>> The repro steps for this are here:
>>>
>>> https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-copy-of-the-scene-into-itself/m-p/7329534#M46237
>>>
>>> The point of this "feature" was apparently to facilitate the copying of 
>>> objects across independent Maya sessions. But the cutCopyPaste.mel appears 
>>> to be caching the current scene name and decides to use that instead if 
>>> copy has never been executed prior to the paste or if no clipboard file is 
>>> available and found. It just summarily, and without warning, proceeds to 
>>> "paste" the saved scene back into itself.
>>>
>>> The upshot is that CTRL-V assumes an input that was never given it by the 
>>> user.
>>>
>>> I'm not sure why in the world I would ever want it to do that when I can 
>>> use "import" to explicitly re-read the scene, or explicitly perform a 
>>> copy&paste on the active scene hierarchy, to accomplish the same result.
>>>
>>> Instead it is an uncalled for action that has the potential to cause severe 
>>> loss of data. Which is what happened in my case, because when I went to 
>>> delete the 40,000+ extra copies that I did not need, it was still trying to 
>>> delete them a day later.
>>>
>>> Joey
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] 
>>> [mailto:[email protected]] On Behalf Of Luc-Eric 
>>> Rousseau
>>> Sent: Wednesday, August 30, 2017 9:51 AM
>>> To: Official Softimage Users Mailing List. 
>>> https://groups.google.com/forum/#!forum/xsi_list 
>>> <[email protected]>
>>> Subject: Re: What were they thinking....
>>>
>>>>    Ctrl-V executes a scene read, of the currently saved scene into the
>>>> existing scene This happens if you are in the outliner
>>>>    Its basically the equivalent of import scene
>>> I think you're confused about this one.  Ctrl+V is just the "paste"
>>> command and the clipboard is implemented by saving objects when you press 
>>> ctrl+C, and later importing objects on paste from a temp scene.
>>> Exactly the same as it is XSI.  The only thing new here is that a progress 
>>> bar was added to the outliner to show progress when there is a massive 
>>> number of nodes added, and the log window will say something "scene read in 
>>> 1s" or something, which may be confusing you.
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