seems like the universal move tool almost did the trick
but the minute i use it on objects with keyframes
it completely changes the objects worldspace
ah i figured it out, I can group some objects,
move the group pivot
move the object group parent how I like
then ungroup, then keyframe the obj
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.justtodosomethingbad.com_blog_2017_10_13_how-2Ddo-2Dwe-2Dinbetween&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=MH6ctfaisEHmVhiuahBLkzc3xjkrdeMz3JLya-gCtwk&s=OV9DQS_nBSlD9N7V92f8QP3d6k
Jordi,
Yes, I agree, it is a hierarchy, but the issue is the type of hierarchy it is.
The hierarchy that the Tree View presents is neither procedural nor spatial,
but rather resembles that of a file system. The word I used earlier was
“container view”. Tree View appears to be, for lack of a bet
Tekkon kinkreet was a shock !
2017-10-20 16:09 GMT+02:00 Jonathan Moore :
> Ta, really enjoyed that.
>
> On 20 October 2017 at 14:23, Stephen Blair
> wrote:
>
>> 2003 xsibase interview with Michael Arias
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4&d=DwIFaQ&c=76Q6Tcqc
Ta, really enjoyed that.
On 20 October 2017 at 14:23, Stephen Blair wrote:
> 2003 xsibase interview with Michael Arias
> https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=4R
2003 xsibase interview with Michael Arias
https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eU1-qdaHyCFHopdhMXDtE9Bla6VD1JbSuOHIeac8zF4&s=i--wdPCO5eJ7nJZNJh1rYmJ_hC8v91XwJ1hskz
Completely agree, SI explorer is like a Swiss army knife compared to other
crappy list of object in scenes that others have.
If al lthey can learn from one thing only it would be SI's Explorer!
And render passes,
And workflow..
And.. argh.. you got the point..
ᐧ
On Fri, Oct 20, 2017 at 1:03 PM, Jo
I recently walked some SideFX folk through the niceties of Soft's Explorer
view. They are open to elucidation but the problem is that they don't
always realise how broken Houdini really is when it comes to animation UX
and scene management utility in general.
Whenever I return to Soft (generally t
That would make the TreeView very useful… nice ideas!
> On 20 Oct 2017, at 09:42, Tim Bolland wrote:
>
> I have campaigned for the tree view to allow control over hierarchies and
> exhibit other useful features similar to Soft. These would include
> manipulating parent/child relationships, dup
I have campaigned for the tree view to allow control over hierarchies and
exhibit other useful features similar to Soft. These would include manipulating
parent/child relationships, duplicating objects and deleting objects. I was
also asking for an option to see and edit parameters on the object
10 matches
Mail list logo