Re: maya control-like XSI's congruent move?

2017-10-20 Thread Eugene Flormata
seems like the universal move tool almost did the trick but the minute i use it on objects with keyframes it completely changes the objects worldspace ah i figured it out, I can group some objects, move the group pivot move the object group parent how I like then ungroup, then keyframe the obj

maya control-like XSI's congruent move?

2017-10-20 Thread Eugene Flormata
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.justtodosomethingbad.com_blog_2017_10_13_how-2Ddo-2Dwe-2Dinbetween&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=MH6ctfaisEHmVhiuahBLkzc3xjkrdeMz3JLya-gCtwk&s=OV9DQS_nBSlD9N7V92f8QP3d6k

RE: Houdini hierarchical organization

2017-10-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Jordi, Yes, I agree, it is a hierarchy, but the issue is the type of hierarchy it is. The hierarchy that the Tree View presents is neither procedural nor spatial, but rather resembles that of a file system. The word I used earlier was “container view”. Tree View appears to be, for lack of a bet

Re: Friday Flashback #317

2017-10-20 Thread Olivier Jeannel
Tekkon kinkreet was a shock ! 2017-10-20 16:09 GMT+02:00 Jonathan Moore : > Ta, really enjoyed that. > > On 20 October 2017 at 14:23, Stephen Blair > wrote: > >> 2003 xsibase interview with Michael Arias >> https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4&d=DwIFaQ&c=76Q6Tcqc

Re: Friday Flashback #317

2017-10-20 Thread Jonathan Moore
Ta, really enjoyed that. On 20 October 2017 at 14:23, Stephen Blair wrote: > 2003 xsibase interview with Michael Arias > https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=4R

Friday Flashback #317

2017-10-20 Thread Stephen Blair
2003 xsibase interview with Michael Arias https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eU1-qdaHyCFHopdhMXDtE9Bla6VD1JbSuOHIeac8zF4&s=i--wdPCO5eJ7nJZNJh1rYmJ_hC8v91XwJ1hskz

Re: Houdini hierarchical organization

2017-10-20 Thread Mirko Jankovic
Completely agree, SI explorer is like a Swiss army knife compared to other crappy list of object in scenes that others have. If al lthey can learn from one thing only it would be SI's Explorer! And render passes, And workflow.. And.. argh.. you got the point.. ᐧ On Fri, Oct 20, 2017 at 1:03 PM, Jo

Re: Houdini hierarchical organization

2017-10-20 Thread Jonathan Moore
I recently walked some SideFX folk through the niceties of Soft's Explorer view. They are open to elucidation but the problem is that they don't always realise how broken Houdini really is when it comes to animation UX and scene management utility in general. Whenever I return to Soft (generally t

Re: Houdini hierarchical organization

2017-10-20 Thread Jordi Bares
That would make the TreeView very useful… nice ideas! > On 20 Oct 2017, at 09:42, Tim Bolland wrote: > > I have campaigned for the tree view to allow control over hierarchies and > exhibit other useful features similar to Soft. These would include > manipulating parent/child relationships, dup

Re: Houdini hierarchical organization

2017-10-20 Thread Tim Bolland
I have campaigned for the tree view to allow control over hierarchies and exhibit other useful features similar to Soft. These would include manipulating parent/child relationships, duplicating objects and deleting objects. I was also asking for an option to see and edit parameters on the object