To do something like a "burn in" effect? Have you tried simply animating a
clamp threshold?
On Sep 4, 2012, at 2:01 AM, Christian Gotzinger wrote:
> Hi list,
>
> My brain is fried. I want a Turbulize node to output values that grow to 1.
> So at the beginning all values would be turbulized, a
If you're using the Turbulize Value by Range, then you could run a Current
Frame through a Rescale and then into the Min Value of the Turbulize by
Range. The Source start and end would be your frame range where you want
the effect to diminish over, so 0 and 50, and obviously the Target Start
and En
Thank you, I ended up having to plug some strange values into the start and
end of a Turbulize by range and clamp at the end. I've got it working how I
want it now even though I'm not entirely sure what's going on with the
values.
On Tue, Sep 4, 2012 at 8:19 AM, ThomasV wrote:
> **
> You could
You could maybe multiply your turbulence by an increasing value (current
frame/10 or whatever) and clamp at 1?
/Thomas
Christian Gotzinger hat am 4. September 2012 um 08:01
geschrieben:
> Hi list,
>
> My brain is fried. I want a Turbulize node to output values that grow to 1.
> So at the begi
Hi list,
My brain is fried. I want a Turbulize node to output values that grow to 1.
So at the beginning all values would be turbulized, and over time the
"holes" (values between 0 and 1) would close. I'm not simulating, so I want
to convert the Current Frame into a value that can be put into the
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