Re: Growing the Turbulize node to 1

2012-09-04 Thread Andy Moorer
To do something like a "burn in" effect? Have you tried simply animating a clamp threshold? On Sep 4, 2012, at 2:01 AM, Christian Gotzinger wrote: > Hi list, > > My brain is fried. I want a Turbulize node to output values that grow to 1. > So at the beginning all values would be turbulized, a

Re: Growing the Turbulize node to 1

2012-09-04 Thread Chris Marshall
If you're using the Turbulize Value by Range, then you could run a Current Frame through a Rescale and then into the Min Value of the Turbulize by Range. The Source start and end would be your frame range where you want the effect to diminish over, so 0 and 50, and obviously the Target Start and En

Re: Growing the Turbulize node to 1

2012-09-03 Thread Christian Gotzinger
Thank you, I ended up having to plug some strange values into the start and end of a Turbulize by range and clamp at the end. I've got it working how I want it now even though I'm not entirely sure what's going on with the values. On Tue, Sep 4, 2012 at 8:19 AM, ThomasV wrote: > ** > You could

Re: Growing the Turbulize node to 1

2012-09-03 Thread ThomasV
You could maybe multiply your turbulence by an increasing value (current frame/10 or whatever) and clamp at 1? /Thomas Christian Gotzinger hat am 4. September 2012 um 08:01 geschrieben: > Hi list, > > My brain is fried. I want a Turbulize node to output values that grow to 1. > So at the begi

Growing the Turbulize node to 1

2012-09-03 Thread Christian Gotzinger
Hi list, My brain is fried. I want a Turbulize node to output values that grow to 1. So at the beginning all values would be turbulized, and over time the "holes" (values between 0 and 1) would close. I'm not simulating, so I want to convert the Current Frame into a value that can be put into the