I'm already lurking a bit at vex in houdini, it doesn't seem far from JS.
But anyway, I'm missing the basics whatever the langage, the switch to
Houdini is not soon, my heas is exploding atm...
But that's really pleasant nonetheless when it works.
So far in xsi I have a complete set of two tools
+1 on Python - I did and have not looked back!
S.
On Thu, Feb 25, 2016 at 5:20 PM, Cristobal Infante wrote:
> If you are really considering learning programming, I would recommend you
> learn python instead.
>
> You will be able to use it another apps like maya or houdini.
>
If you are really considering learning programming, I would recommend you
learn python instead.
You will be able to use it another apps like maya or houdini.
On 25 February 2016 at 17:12, Olivier Jeannel
wrote:
> That's awfully complicated :/ (for me)
> I renamed my
That's awfully complicated :/ (for me)
I renamed my files with zero digit
:)
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In JScript?
Maybe something like this:
http://stackoverflow.com/questions/1267283/how-can-i-create-a-zerofilled-value-using-javascript/1268377#1268377
On Thu, Feb 25, 2016 at 11:53 AM, Olivier Jeannel
wrote:
> Hey, I have something working good ! :)
> My only problem is
Hey, I have something working good ! :)
My only problem is with the names :
They are named like this : "visage_5.tga"
I do :
for (i=0 ; i<20 ; i++){
SICreateImageClip("Pictures\\Visages\\Visages_"+i+".tga", null, null);
}
it works good until itteration 9
I get :
"visage_9.tga"
at
i is the number (variable), but if you have inside " " it becomes a string.
the plus concatenates strings with variables
On 25 February 2016 at 16:09, Olivier Jeannel
wrote:
> Gold !
> What is ["+i+"] ?
>
>
>
>
>
>
> On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair
Gold !
What is ["+i+"] ?
On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair
wrote:
> i = 10
> LogMessage( "item[i]" )
> LogMessage( "item["+i+"]" )
>
> On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel
> wrote:
>
>> Hello there,
>>
>>
i = 10
LogMessage( "item[i]" )
LogMessage( "item["+i+"]" )
On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel
wrote:
> Hello there,
>
> Following my yesterday question "1 texture per polygon", I ended up
> connecting a huge TextureArraySwitch with up to 95 Textures. Did
it's been a while, but my rusty jscript says you have to split this:
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
i, null);
}
like this:
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item["
+ i + "].index", i, null);
}
Hello there,
Following my yesterday question "1 texture per polygon", I ended up
connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
hand, took me a while.
Ok no my deep desire is to do it with Jscript.
Now, I have this :
for (i=0 ; i<10 ; i++){
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