Re: Maya - what were they thinking 2 - transforms

2017-09-19 Thread Jason S
On 09/17/17 19:16, Jason S wrote: On 09/17/17 18:39, Anto Matkovic wrote: I'm talking more from practical side. Let's say, once your plane landed into jungle, how to make dinner of worms

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Jason S
On 09/17/17 18:39, Anto Matkovic wrote: I'm talking more from practical side. Let's say, once your plane landed into jungle, how to make dinner of worms :), which worm is better, so on. Regarding

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Anto Matkovic
oogle.com/forum/#!forum/xsi_list Sent: Sunday, September 17, 2017 7:43 AM Subject: Re: Maya - what were they thinking 2 - transforms On 09/15/17 15:16, Anto Matkovic wrote: Whatever works for you. For example I never tried to key the global transform in SI, always used constraint i

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Doeke Wartena
test 2017-09-16 22:13 GMT+02:00 Jason S : > On 09/15/17 15:16, Anto Matkovic wrote: > > Whatever works for you. For example I never tried to key the global > transform in SI, always used constraint instead, because this clearly shows > what's going on. Also followed 'one object one transform' 'ru

Re: Maya - what were they thinking 2 - transforms

2017-09-16 Thread Jason S
On 09/15/17 15:16, Anto Matkovic wrote: Whatever works for you. For example I never tried to key the global transform in SI, always used constraint instead, because this clearly shows what's going on. Also followed 'one

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Anto Matkovic
ember 15, 2017 5:05 PM Subject: Re: Maya - what were they thinking 2 - transforms On 09/15/17 5:15, Anto Matkovic wrote: There's neutral pose in SI. However, that ''hidden parenting'' could be a risky business, too.  I'm sure sometimes access to some under

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Jason S
On 09/15/17 5:15, Anto Matkovic wrote: There's neutral pose in SI. However, that ''hidden parenting'' could be a risky business, too.  I'm sure sometimes access to some under the belly things in these "higher lev

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Anto Matkovic
s a problem in many cases -  setting that thing to zero, whenever is possible, is condition for easier life... From: Jason S To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Sent: Thursday, September 14, 2017 12:20 AM Subject: Re: Maya - what wer

Re: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Jason S
t. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Maya - what were they thinking 2 - transforms   It seems to be the same issue in these threads.

RE: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
he author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Wednesday, September 13, 2017 3:41 PM To: Official Softimage Users Mailing List. https://groups.google.c

Re: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Jason S
It seems to be the same issue in these threads. CGTalk - how to "zero to parent" CGTalk - roll / pan / tilt of camera So any item you would want to animate by it's local axis (or to refer to it's local transforms in expressions) needs an intermediate parent item? Doesn'

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Martin
0; >> select -addFirst polyPipe1 ; >> setAttr "polyPipe1.thickness" .1; >> makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1; >> select -r locator1 ; >> selectKey -clear ; >> rotate -r -os -fo 32.234531 0 0 ; >> rotate -r -os -fo 0 33.615086 0 ; >> sel

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
fo 0 33.615086 0 ; > select -r pCone1 ; > selectKey -clear ; > if( `getAttr -k "pCone1.tz"`||`getAttr -channelBox "pCone1.tz"` )setKeyframe > "pCone1.tz"; > currentTime 30 ; > move -r -ls -wd 0 0 -37.704086 ; > if( `getAttr -k "pCone1.tz"`||

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
uot;` )setKeyframe "pCone1.tz"; Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Monday, September 11, 2017 9:52 AM To: softimage@listproc.autodesk.com Su

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Anto Matkovic
eature, worth to try. From: Morten Bartholdy To: "Userlist, Softimage" Sent: Monday, September 11, 2017 12:16 PM Subject: Maya - what were they thinking 2 - transforms So I understand (to some degree) that there are fundamental differences between the  way transformation

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
k.com] On Behalf Of Morten Bartholdy Sent: Monday, September 11, 2017 6:17 AM To: Userlist, Softimage Subject: Maya - what were they thinking 2 - transforms So I understand (to some degree) that there are fundamental differences between the way transformations are handled in Maya vs Soft, but I just ra

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Tom Kleinenberg
I think that you may be out of luck - Maya has no conception of World vs Object space. If you parented the object under a group, you may be able to set the orientation of that according to the gun and then you'd only have to animated it in 1 axis (maybe 2 if there's drop... but at least on a ZY pla

Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
So I understand (to some degree) that there are fundamental differences between the way transformations are handled in Maya vs Soft, but I just ran into something which on the surface looks simple, but is quite mindboggling. Hopefully it is just a case of Mayas way of hiding useful stuff in som