On 09/17/17 19:16, Jason S wrote:
On 09/17/17 18:39, Anto Matkovic wrote:
I'm
talking more from practical side. Let's say, once your
plane landed into jungle, how to make dinner of worms
On 09/17/17 18:39, Anto Matkovic wrote:
I'm
talking more from practical side. Let's say, once your
plane landed into jungle, how to make dinner of worms :),
which worm is better, so on.
Regarding
oogle.com/forum/#!forum/xsi_list
Sent: Sunday, September 17, 2017 7:43 AM
Subject: Re: Maya - what were they thinking 2 - transforms
On 09/15/17 15:16, Anto Matkovic wrote:
Whatever works for you. For example I never tried to key the global transform
in SI, always used constraint i
test
2017-09-16 22:13 GMT+02:00 Jason S :
> On 09/15/17 15:16, Anto Matkovic wrote:
>
> Whatever works for you. For example I never tried to key the global
> transform in SI, always used constraint instead, because this clearly shows
> what's going on. Also followed 'one object one transform' 'ru
On 09/15/17 15:16, Anto Matkovic wrote:
Whatever
works for you. For example I never tried to key the global
transform in SI, always used constraint instead, because
this clearly shows what's going on. Also followed 'one
ember 15, 2017 5:05 PM
Subject: Re: Maya - what were they thinking 2 - transforms
On 09/15/17 5:15, Anto Matkovic wrote:
There's neutral pose in SI. However, that ''hidden parenting'' could be a
risky business, too.
I'm sure sometimes access to some under
On 09/15/17 5:15, Anto Matkovic wrote:
There's
neutral pose in SI. However, that ''hidden parenting''
could be a risky business, too.
I'm sure sometimes access to some under the belly
things in these "higher lev
s a problem in many cases - setting that thing to zero, whenever
is possible, is condition for easier life...
From: Jason S
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Sent: Thursday, September 14, 2017 12:20 AM
Subject: Re: Maya - what wer
t.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Maya - what were they thinking 2 -
transforms
It seems to be the same issue in these
threads.
he author and do not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Wednesday, September 13, 2017 3:41 PM
To: Official Softimage Users Mailing List.
https://groups.google.c
It seems to be the same issue in these threads.
CGTalk - how to "zero to parent"
CGTalk - roll / pan / tilt of camera
So any item you would want to animate by it's local axis (or to refer to it's local transforms in expressions) needs an intermediate parent item?
Doesn'
0;
>> select -addFirst polyPipe1 ;
>> setAttr "polyPipe1.thickness" .1;
>> makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1;
>> select -r locator1 ;
>> selectKey -clear ;
>> rotate -r -os -fo 32.234531 0 0 ;
>> rotate -r -os -fo 0 33.615086 0 ;
>> sel
fo 0 33.615086 0 ;
> select -r pCone1 ;
> selectKey -clear ;
> if( `getAttr -k "pCone1.tz"`||`getAttr -channelBox "pCone1.tz"` )setKeyframe
> "pCone1.tz";
> currentTime 30 ;
> move -r -ls -wd 0 0 -37.704086 ;
> if( `getAttr -k "pCone1.tz"`||
uot;` )setKeyframe
"pCone1.tz";
Joey
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES II]
Sent: Monday, September 11, 2017 9:52 AM
To: softimage@listproc.autodesk.com
Su
eature, worth to try.
From: Morten Bartholdy
To: "Userlist, Softimage"
Sent: Monday, September 11, 2017 12:16 PM
Subject: Maya - what were they thinking 2 - transforms
So I understand (to some degree) that there are fundamental differences between
the way transformation
k.com] On Behalf Of Morten Bartholdy
Sent: Monday, September 11, 2017 6:17 AM
To: Userlist, Softimage
Subject: Maya - what were they thinking 2 - transforms
So I understand (to some degree) that there are fundamental differences between
the way transformations are handled in Maya vs Soft, but I just ra
I think that you may be out of luck - Maya has no conception of World vs
Object space. If you parented the object under a group, you may be able to
set the orientation of that according to the gun and then you'd only have
to animated it in 1 axis (maybe 2 if there's drop... but at least on a ZY
pla
So I understand (to some degree) that there are fundamental differences between
the way transformations are handled in Maya vs Soft, but I just ran into
something which on the surface looks simple, but is quite mindboggling.
Hopefully it is just a case of Mayas way of hiding useful stuff in som
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