Re: Modo's Deformation (Weight Containers)

2013-04-15 Thread Stefan Kubicek
; mailto:softimage@listproc.autodesk.com>> Date: Monday 15 April 2013 9:41 AM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: Modo's Deformation (Weight Containers) It'

RE: Modo's Deformation (Weight Containers)

2013-04-15 Thread Brent McPherson
odo's Deformation (Weight Containers) Maybe similar, but a weight container in modo is not tied to mesh item. Weight maps exist in modo the same as they do in other apps. But weight containers are a way of abstracting that from the mesh item. On 4/13/2013 7:21 PM, Toonafish wrote: Would that be t

Re: Modo's Deformation (Weight Containers)

2013-04-15 Thread Angus Davidson
t;softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Monday 15 April 2013 9:41 AM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject

Re: Modo's Deformation (Weight Containers)

2013-04-15 Thread Raffaele Fragapane
It's one of those things that must have sounded great in theory (I remember Alias reps telling us how we would have never have had to worry about topology again, all we needed was one half arsed UV map and we'd do our weights only once in our life, ever). It's a shame it ended up being absolute cra

Re: Modo's Deformation (Weight Containers)

2013-04-15 Thread Stefan Kubicek
I think you are confusing this with the skin weights import and export tools that ship with Maya, which are indeed crap. Hence the array of third party scripts in this area. Weight painting is, admittedly, not less solid than what Softimage has to offer in this regard though. It reminds m

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Eric Turman
>> Modo allows you to work in this traditional method too... add a set of joints, in a hierarchy, to a mesh through the "bind" command and all of the joints will be assigned a* set of weight maps*... That's my biggest problem with it; its not *a* weightmap, its *a set* of them. Only being able to

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Christopher
Modo system is not hundred percent, quite different from Softimage.  How come Modo can do sliding skin and it seems that Softimage method I need amount of time to setup, no walks in the park nothing ? :) Christopher Richard Hurrey Sunday, April 14, 2013 12:27 AM He

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Richard Hurrey
Hey guys, Tim showed me this thread and I figured I would try to explain things a bit if I can. But first let me say I'm a big fan of XSI and the work you guys do, though I have never used it myself, my officemate does and i find it pretty awesome overall. OK... I'm going to start with going th

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Tim Crowson
Title: Signature Rich may be along shortly to clarify some things... -Tim C. On 4/13/2013 2:25 PM, Eric Turman wrote: It reminds me of weighting in Maya how each of the maps were separate...what a PITA! Maya had (and maybe still has --I

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Tim Crowson
Maybe similar, but a weight container in modo is not tied to mesh item. Weight maps exist in modo the same as they do in other apps. But weight containers are a way of abstracting that from the mesh item. On 4/13/2013 7:21 PM, Toonafish wrote: Would that be the same as using cluster center defo

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Toonafish
Would that be the same as using cluster center deforms with weight maps in SI ? You can create a similar setup, and also define the order of evaluation by swapping the cluster center deform operators in the operator stack. - Ronald On 4/12/2013 23:37, Marco Peixoto wrote: This seems really i

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Eric Turman
It reminds me of weighting in Maya how each of the maps were separate...what a PITA! Maya had (and maybe still has --I haven't looked at 2014) the worst enveloping blech! On Sat, Apr 13, 2013 at 1:33 PM, jo benayoun wrote: > actually, this is not really new and is quite similar to the way > env

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread jo benayoun
actually, this is not really new and is quite similar to the way envelopping is done for years in the in-house 3D package at R+H from what I remember. They had a complete different way to do rigging/skinning that I was used to see in other studios. I wouldn't be surprised, this feature is coming

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Sebastien Sterling
. > > You can replicate most of it in softimage using a different strategy than > is typically used, but some of the more advanced stuff, such as > compensation, would require a custom envelope operator or ICE. > > Matt > > > > > -- > *F

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Marco Peixoto
ron [car...@gmail.com] Sent: Friday, April 12, 2013 6:53 PM To: softimage@listproc.autodesk.com Subject: Re: Modo's Deformation (Weight Containers) i want to watch it, but t

Re: Modo's Deformation (Weight Containers)

2013-04-13 Thread Christopher
uch as compensation, would require a custom envelope operator or ICE.   Matt         From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron [car...@gmail.com] Sent: Friday, April 12, 2013 6:53 PM To: softimage@listproc.autodesk.com

RE: Modo's Deformation (Weight Containers)

2013-04-12 Thread Matt Lind
tuff, such as compensation, would require a custom envelope operator or ICE. Matt From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron [car...@gmail.com] Sent: Friday, April 12, 2013 6:53 PM To: softimage@l

Re: Modo's Deformation (Weight Containers)

2013-04-12 Thread Steven Caron
i want to watch it, but the speed is killing me... anyone care to summarize the feature(s)? On Fri, Apr 12, 2013 at 2:37 PM, Marco Peixoto wrote: > This seems really interesting and a new way of dealing with Envelope > Weights: > > > http://vimeo.com/63720234 >

Modo's Deformation (Weight Containers)

2013-04-12 Thread Marco Peixoto
This seems really interesting and a new way of dealing with Envelope Weights: http://vimeo.com/63720234