oc.autodesk.com] *On Behalf Of *Mirko Jankovic
>> *Sent:* Monday, January 27, 2014 2:01 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Gear rotation question
>>
>>
>>
>> Actually Matt that could make a problem inside Unity as Unity try to
>> interpolate which will give him weird movement there.
>>
>> Unless there is some fancy way to disable that in Unity which I missed.
>>
>
>
>>> first? I could send it only privately, the list has file size limit
>>>
>>>
>>>
>>> Cheers
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.auto
:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
> *Sent:* Monday, January 27, 2014 2:01 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Gear rotation question
>
>
>
> Actually Matt that
-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, January 27, 2014 2:01 PM
To: softimage@listproc.autodesk.com
Subject: Re: Gear rotation question
Actually Matt that could make a problem inside Unity as Unity try to
interpolate which will give him weird movement there
Actually Matt that could make a problem inside Unity as Unity try to
interpolate which will give him weird movement there.
Unless there is some fancy way to disable that in Unity which I missed.
If you have to make it loopable, key the frame before the last frame (when
the rotation is closest to 720), and then paste the first frame key, so the
last frame does match the first, which means all your crazy rotation
happens between the second to last and last frame. Will work fine for
handing o
If its a loop, is it not a case of typing in the the rotation value for the
first and last frame.
eg. Rot Y at Frame1 is 0, Rot Y at Frame100 is 720 - then cycle with
offset.
On Mon, Jan 27, 2014 at 11:56 AM, Szabolcs Matefy wrote:
> Hey folks
>
>
>
> I have a rig based upon the man_guide.
>
>
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