If its a loop, is it not a case of typing in the the rotation value for the
first and last frame.

eg. Rot Y at Frame1  is 0, Rot Y at Frame100 is 720 - then cycle with
offset.


On Mon, Jan 27, 2014 at 11:56 AM, Szabolcs Matefy <[email protected]>wrote:

> Hey folks
>
>
>
> I have a rig based upon the man_guide.
>
>
>
> My animator created some fancy fighting movement involving full body
> turns. The animation must be loopable, so the first and last frame must be
> the same. However, when the last turn is made, and he tries to copy the
> pose from the first frame to the last, the body makes funny turns. He tried
> to use the Euler filter to make the rotation continuous, but it wouldn’t
> help. I was thinking that maybe the rotation order should be different for
> the body controller. I have no idea at the moment…
>
>
>
> The animation is a forward motion, with two full turns included. I can
> send the animated rig if someone is interested…
>
>
>
>
>
> Cheers
>
>
>
>
>
> Szabolcs
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