If its a loop, is it not a case of typing in the the rotation value for the first and last frame.
eg. Rot Y at Frame1 is 0, Rot Y at Frame100 is 720 - then cycle with offset. On Mon, Jan 27, 2014 at 11:56 AM, Szabolcs Matefy <[email protected]>wrote: > Hey folks > > > > I have a rig based upon the man_guide. > > > > My animator created some fancy fighting movement involving full body > turns. The animation must be loopable, so the first and last frame must be > the same. However, when the last turn is made, and he tries to copy the > pose from the first frame to the last, the body makes funny turns. He tried > to use the Euler filter to make the rotation continuous, but it wouldn’t > help. I was thinking that maybe the rotation order should be different for > the body controller. I have no idea at the moment… > > > > The animation is a forward motion, with two full turns included. I can > send the animated rig if someone is interested… > > > > > > Cheers > > > > > > Szabolcs > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >

