Sounds like a gimbal, what are the rotation values currently at first and last frames ?
On Tue, Jan 28, 2014 at 12:10 PM, Nicolas Esposito <[email protected]> wrote: > Sorry, I just notice that the rig was built using Gear :) > > > 2014-01-28 Nicolas Esposito <[email protected]> > > I've made some test of looping animations in Unity, and they worked >> properly, to copy-paste the first-last loop I just used the dopesheet and >> copied the keyframes without any problems >> >> Did you have the same problems with another rig ( Species/Gear )? >> >> >> 2014-01-28 Szabolcs Matefy <[email protected]> >> >> Guys, >>> >>> >>> >>> Is there anybody, who could take a look at the animation and the rig, if >>> I made something wrong, or how can we make the final frame the same as the >>> first? I could send it only privately, the list has file size limit >>> >>> >>> >>> Cheers >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Mirko Jankovic >>> *Sent:* Monday, January 27, 2014 2:01 PM >>> *To:* [email protected] >>> *Subject:* Re: Gear rotation question >>> >>> >>> >>> Actually Matt that could make a problem inside Unity as Unity try to >>> interpolate which will give him weird movement there. >>> >>> Unless there is some fancy way to disable that in Unity which I missed. >>> >> >> > --

