Sounds like a gimbal, what are the rotation values currently at first and
last frames ?



On Tue, Jan 28, 2014 at 12:10 PM, Nicolas Esposito <[email protected]> wrote:

> Sorry, I just notice that the rig was built using Gear :)
>
>
> 2014-01-28 Nicolas Esposito <[email protected]>
>
> I've made some test of looping animations in Unity, and they worked
>> properly, to copy-paste the first-last loop I just used the dopesheet and
>> copied the keyframes without any problems
>>
>> Did you have the same problems with another rig ( Species/Gear )?
>>
>>
>> 2014-01-28 Szabolcs Matefy <[email protected]>
>>
>> Guys,
>>>
>>>
>>>
>>> Is there anybody, who could take a look at the animation and the rig, if
>>> I made something wrong, or how can we make the final frame the same as the
>>> first? I could send it only privately, the list has file size limit
>>>
>>>
>>>
>>> Cheers
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Mirko Jankovic
>>> *Sent:* Monday, January 27, 2014 2:01 PM
>>> *To:* [email protected]
>>> *Subject:* Re: Gear rotation question
>>>
>>>
>>>
>>> Actually Matt that could make a problem inside Unity as Unity try to
>>> interpolate which will give him weird movement there.
>>>
>>> Unless there is some fancy way to disable that in Unity which I missed.
>>>
>>
>>
>


--

Reply via email to