We found a solution, I will try to remember to post a snap shot of our
tree, and how we converted the the rgb channels into the proper gray scale
image (I think we wrote a python script, a bit clunky but it worked)
On Friday, September 9, 2016, Orlando Esponda
wrote:
Hi Oscar, yes, because this map is driving the direction in UV space,
but what if you want to drive it in object/tangent space? How could you
use the vector3 info of a vector map and convert it to b (UV space) map?
El vie., sept. 9, 2016 3:57 AM, Oscar Juarez
I think you only need a black and white ramp to drive the directin.
https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal
On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda
wrote:
> Hi Greg,
>
> did you find a way to use vector maps to drive the
Hi Greg,
did you find a way to use vector maps to drive the anisotropic specular
direction? I think it's a very useful way to use anisotropic for organic
objects... the horse example is a good example. I haven't written before
because I don't have the answer but I really appreciate any info on
Map the Anisotropic specular!?
//MB
> Den 22. august 2016 klokken 22:05 skrev Greg Punchatz :
>
>
> We are trying to figure out how to get a hair like sheen using a normal or
> flow map out of Mari to drive the specular as I have often seen in games.
> They show using
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