Hi Greg, did you find a way to use vector maps to drive the anisotropic specular direction? I think it's a very useful way to use anisotropic for organic objects... the horse example is a good example. I haven't written before because I don't have the answer but I really appreciate any info on this subject.
Cheers, Orlando. On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > Map the Anisotropic specular!? > > //MB > > > > > Den 22. august 2016 klokken 22:05 skrev Greg Punchatz < > g...@janimation.com>: > > > > > > We are trying to figure out how to get a hair like sheen using a normal > or > > flow map out of Mari to drive the specular as I have often seen in games. > > They show using normal maps to drive the sheens direction on a horse in > > this video. > > > > https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/ > > > > Does anyone know how to get the same effect in Arnold? > > > > Thanks > > Greg > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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