Hi Oscar,  yes,  because this map is driving the direction in UV space,
but what if you want to drive it in object/tangent space?  How could you
use the vector3 info of a vector map and convert it to b&w (UV space) map?

El vie., sept. 9, 2016 3:57 AM, Oscar Juarez <[email protected]>
escribió:

> I think you only need a black and white ramp to drive the directin.
>
> https://support.solidangle.com/display/AFMUG/Anisotropic+Brushed+Metal
>
> On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <[email protected]
> > wrote:
>
>> Hi Greg,
>>
>> did you find a way to use vector maps to drive the anisotropic specular
>> direction?  I think it's a very useful way to use anisotropic for organic
>> objects...  the horse example is a good example.  I haven't written before
>> because I don't have the answer but I really appreciate any info on this
>> subject.
>>
>> Cheers,
>> Orlando.
>>
>> On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <[email protected]>
>> wrote:
>>
>>> Map the Anisotropic specular!?
>>>
>>> //MB
>>>
>>>
>>>
>>> > Den 22. august 2016 klokken 22:05 skrev Greg Punchatz <
>>> [email protected]>:
>>> >
>>> >
>>> > We are trying to figure out how to get a hair like sheen using a
>>> normal or
>>> > flow map out of Mari to drive the specular as I have often seen in
>>> games.
>>> > They show using normal maps to drive the sheens direction on a horse in
>>> > this video.
>>> >
>>> >  https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/
>>> >
>>> > Does anyone know how to get the same effect in Arnold?
>>> >
>>> > Thanks
>>> > Greg
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