On 8/20/2012 10:29 PM, Steven Caron wrote:
i have never tried to do such a thing but i think you have the right
idea, at least thats what i gather from reading the CMeshBuilder class
documentation. i would be weary of the clusters on the new mesh...
maybe purge clusters before rebuilding?
so you need to reassign and preserve cluster info? there is a pretty good
chance any clusters made by the user will no longer be aligned with your
new data, so preserving the old data would be quite difficult from my
perspective. also any topological operators will fail to be useful. from
what i
On 8/21/2012 8:09 PM, Steven Caron wrote:
so you need to reassign and preserve cluster info? there is a pretty
good chance any clusters made by the user will no longer be aligned
with your new data, so preserving the old data would be quite
difficult from my perspective. also any topological
could you use your own operator which sits at the bottom of the stack?
On Tue, Aug 21, 2012 at 10:25 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:
I control both the old data and the new geom data. We are building a
preview mesh for a piece of external geometry, a.k.a. VRay Proxy / Arnold
I am trying to completely replace the geometry on an existing Softimage
X3DObject node - and do it quickly. This is not at render time but in an
interactive session. CMeshBuilder seems the best way to construct a
(relatively) large mesh's geometry from an internal, incompatible
representation.
i have never tried to do such a thing but i think you have the right idea,
at least thats what i gather from reading the CMeshBuilder class
documentation. i would be weary of the clusters on the new mesh... maybe
purge clusters before rebuilding?
On Mon, Aug 20, 2012 at 8:52 AM, Kamen Lilov
6 matches
Mail list logo