“Move swift as the Wind and closely-formed as the Wood. Attack like the Fire
and be still as the Mountain.”
― Sun Tzu, The Art of War
Thanks for the recommendation Jordi.
As to 100% authority, that's in place as most of the accounts within the
network are international and the name of the game is seamless market
localisation, minimising the repeated recreation of the same campaign
assets and recognition of the strengths of
Thank you for the advise on that book JB.
I totally agree with Jonathan. People is afraid of technical challenges.
Most of the time they come from an already wrecked technical background.
Unlike us Softimagers, where linear creativity development
always allowed us to implement things in the
> On 31 Aug 2019, at 09:51, Jonathan Moore wrote:
>
> I'm currently working with a large advertising network, attempting to get
> them up to speed with the importance of USD. And this has been a far bigger
> challenge than I'd at first anticipated. The most common response I've had
> from
Thanks Matt/Jordi, very useful insights.
In hindsight, I rushed the title of this post. All along I was looking for
feedback regarding the frameworks used to manipulate Soft graphs and assets
rather than the asset formats themselves. I'm still of a mind that TD's and
technical artists responsible
Thanks Matt for elaborating, your memory is so much better than mine. But
those were the 'issues unique to softimage' I was referring too.
The composition of layers, the resolving of those complex compositions, the
openess of the specification, and it's API makes highly inspectable and
I worked at Omation too. While I didn't write O-Net or metascene, I sat in
the same office as those who did and was part of discussions.
As Steven said, metascene wasn't that similar to USD, but there were also
two versions. Helge's version was the first version, but it was replaced by
Adam
Models are not really comparable to USD. Models are more similar to
Houdini's concept of Digital Asset than a scene.
The purpose of a model was to be a container for an asset so it could be
more easily included in large scenes and independently manipulated with
regards to versioning and level
I guess the concepts are rooted in our reality and therefore it is only natural
the approaches are not that dissimilar, but it is fun to realise Softimage
Models were so advanced at the time as to be compared and all to USD.
IMHO USD is a major leap forward and models and references are a minor
Such marvelous insight. Thanks for sharing Steven.
Great info.
*
It would be purely speculative to comment about Animal Logic's pipeline. So
I won't.
I can see what your saying about people using Softimage probably appreciate
something like USD more than users of other packages but the desire to work
this way has been around for a while. We have had slice of
And now that I have the right Steve, I believe you worked at Omation during
the period of the Spider-man reboots (and Barnyard) so any other nuggets
would be appreciated. :)
On Thu, 22 Aug 2019 at 19:23, Jonathan Moore
wrote:
> Steve, do you think that having a familiarity with the way that
Steve, do you think that having a familiarity with the way that namespaces
working inside of Softimage Models (not just Reference Models) provides an
advantage for those looking to utilise USD in their pipeline. The parallels
I was alluding to originally was inspired by a couple of old posts by
My bad, that's exactly who I was thinking of. 臘
On Thu, 22 Aug 2019 at 16:42, Steven Caron wrote:
> I am not part of the Arnold team... I work at Quixel now. Maybe you're
> thinking of magnificent Stephen Blair?
>
> *written with my thumbs
>
> On Thu, Aug 22, 2019, 8:34 AM Jonathan Moore
>
I am not part of the Arnold team... I work at Quixel now. Maybe you're
thinking of magnificent Stephen Blair?
*written with my thumbs
On Thu, Aug 22, 2019, 8:34 AM Jonathan Moore
wrote:
> Steve, have you had any exposure to the Maya plugin version of Animal
> Logic's USD environment? I
Steve, have you had any exposure to the Maya plugin version of Animal
Logic's USD environment? I understand you're part of the Arnold team these
days, but I wondered if you've been exposed to anything you can talk about?
On Thu, 22 Aug 2019 at 16:25, Steven Caron wrote:
> USD has an API, can be
USD has an API, can be edited with python, and a human readable format if
desired. All huge benefits over 'ref models'
*written with my thumbs
On Thu, Aug 22, 2019, 4:25 AM Jonathan Moore
wrote:
> At a high level USD and the way that referencing was handled in Softimage
> through 'Models' has
Thanks Pierre, that and the Solaris reveal were both excellent overviews of
USD by SideFX this year. They fit together nicely. Rob's presentation is a
great high level overview and the Solaris reveal puts some meat on the
bones of Robs overview.
To get everyone together with the same interest:
At a high level USD and the way that referencing was handled in Softimage
through 'Models' has many parallels. I'm interested in any thoughts and
opinions some of you may have having utilised both USD and Softimage
'Referenced Models'. Even if you haven't used USD in production yet I'm
interested
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