Re: creating atlas textures

2013-04-01 Thread James De Colling
t; by masking out the bits you need. save. assign to new material. >> double check for obsolete uv sets and clusters. >> >> Cheers, >> >> >> tim >> >> >> >> >> >> On 01.04.2013 06:17, carl callewaert wrote: >> >>> Bu

Re: creating atlas textures

2013-04-01 Thread Toonafish
Reply-To: mailto:softimage@listproc.autodesk.com>> Date: Monday, 1 April, 2013 12:04 AM To: mailto:softimage@listproc.autodesk.com>> Subject: Re: creating atlas textures Maybe you want to MERGE the objects. It will create 1 object. It w

Re: creating atlas textures

2013-04-01 Thread James De Colling
gt; > > tim > > > > > > On 01.04.2013 06:17, carl callewaert wrote: > >> But that does not create 1 texture that is an atlas texture of the 3 >> separate texture. >> Merging create 3 cluster with 3 material with each their own texture. This >> is supe

Re: creating atlas textures

2013-04-01 Thread Tim Leydecker
From: Luca Reply-To: Date: Monday, 1 April, 2013 12:04 AM To: Subject: Re: creating atlas textures Maybe you want to MERGE the objects. It will create 1 object. It will be considered as a unique object. So normally one knows when to use Merge. - Select the 3 objects. - (MODEL module

Re: creating atlas textures

2013-04-01 Thread peter_b
“ 0.25- “ to offset to one corner. Do this for U and V for each UV layout – and you end up with the unwrapped UV’s you had, and now they can share a single texture. From: carl callewaert Sent: Monday, April 01, 2013 4:02 AM To: softimage@listproc.autodesk.com Subject: creating atlas

Re: creating atlas textures

2013-03-31 Thread Christopher
What if he wants more control over each object, merging would mean if he wants to change the color of an object he has to select all the polygons then apply a new material. Christopher Written by a Bird Friend, who cousin is the Birds second child, who then had a another bird child who is from

Re: creating atlas textures

2013-03-31 Thread Andreas Bystrom
s super bad for drawcalls in a game engine. >> >> c >> >> From: Luca >> Reply-To: >> Date: Monday, 1 April, 2013 12:04 AM >> To: >> Subject: Re: creating atlas textures >> >> Maybe you want to MERGE the objects. It will create 1 object. I

Re: creating atlas textures

2013-03-31 Thread Andreas Bystrom
re. This > is super bad for drawcalls in a game engine. > > c > > From: Luca > Reply-To: > Date: Monday, 1 April, 2013 12:04 AM > To: > Subject: Re: creating atlas textures > > Maybe you want to MERGE the objects. It will create 1 object. It will be > consi

Re: creating atlas textures

2013-03-31 Thread carl callewaert
: creating atlas textures Maybe you want to MERGE the objects. It will create 1 object. It will be considered as a unique object. So normally one knows when to use Merge. - Select the 3 objects. - (MODEL module) > (Create) Poly.Mesh > Merge. Then follow the options. 2013/4/1 Chris

Re: creating atlas textures

2013-03-31 Thread Luca!!!!
Maybe you want to MERGE the objects. It will create 1 object. It will be considered as a unique object. So normally one knows when to use Merge. - Select the 3 objects. - (MODEL module) > (Create) Poly.Mesh > Merge. Then follow the options. 2013/4/1 Christopher > Make one object a parent

Re: creating atlas textures

2013-03-31 Thread Christopher
Make one object a parent and the other the children, then branch select and apply the material, I hope I'm right off the top of my head ? :) Christopher carl callewaert Sunday, March 31, 2013 10:02 PM In my scene are 3 object with each a texture and each their UV. Is t

creating atlas textures

2013-03-31 Thread carl callewaert
In my scene are 3 object with each a texture and each their UV. Is there an easy way to create 1 material with the 3 texture combined in 1 texture and 1 uv? c