Re: OT: Modeling changes in Maya 2016

2015-04-19 Thread Tim Leydecker
Thanks for sharing. There´s so many updated features, improved functionality and streamlined workflows for modeling in Maya 2016, it´s really nice. It´s worth checking out the video and revisiting pretty much and workflow related to modeling as so many little improvements or simply available

Re: Pose based deformations/corrections in Maya

2015-04-19 Thread Adam Sale
Saf, I forwarded your mail to the guy who made the video as I work with him here in Vancouver. I will fwd you any correspondence I get back My first thought might be node order. Select your mesh, and RMB on it. Choose Inputs All Inputs. In the stack, drag your blend shape node below your skin

Re: Pose based deformations/corrections in Maya

2015-04-19 Thread Raffaele Fragapane
Shapes in Maya, AFAIK, only have the equivalent of the object mode of Soft, which means the displacement is relative to the transform of the object. If you're after the local frameset, which is in tangent space and accomodates previous mesh transforms, you won't find it. If it's something else

Pose based deformations/corrections in Maya

2015-04-19 Thread Sofronis Efstathiou
Hi, Quick question - has anyone seen this way of creating pose based deformations/corrections in Maya, we are not having much success - https://www.youtube.com/watch?v=t6ab0kKBlHQ When I try to implement this (it's not that hard - like an input and output between two nodes!), I get a few

Re: Pose based deformations/corrections in Maya

2015-04-19 Thread Miquel Campos
Soup morph node have it http://www.soup-dev.com/examples2_1.htm Copy/paste from wiki: *morph* Morph is fast, multithreaded and memory efficient blend shape deformer that can handle thousands of targets with ease and without degrading performance. *It can be used for pre-deformation blend

Re: Pose based deformations/corrections in Maya

2015-04-19 Thread Stefan Kubicek
This might be helpful too: https://vimeo.com/120117324 Hi, Quick question – has anyone seen this way of creating pose based deformations/corrections in Maya, we are not having much success - https://www.youtube.com/watch?v=t6ab0kKBlHQ When I try to implement this (it’s not that hard