This might be helpful too:
https://vimeo.com/120117324


Hi,


Quick question – has anyone seen this way of creating pose based deformations/corrections in Maya, we are not having much >success -
https://www.youtube.com/watch?v=t6ab0kKBlHQ


When I try to implement this (it’s not that hard – like an input and output between two nodes!), I get a few problems. For >example, it appears that this only works correctly if the manipulation of the points is sympathetic to Global transforms. If I try >for example to rotate the lower leg backwards, and move some points around the knee and calf to simulate a better pose >deformation; when I reset the joints back to zero, the points do not keep their relative offsets correctly. Instead it appears the >offsets are global values - not relative. Therefore the points begin to collapse into the mesh. I know there are a few plugins >we can use - but thought this may have been a tidier approach.


Anyway – if anyone got it to work we would love to know.


Cheers


Sofronis (Saf) Efstathiou
Postgraduate Framework Leader and BFX Competition & Festival Director

Computer Animation Academic Group

National Centre for Computer Animation


Email: [email protected]


Tel: +44 (0) 1202 965805


Profile: http://uk.linkedin.com/in/sofronisefstathiou


Student Work:

http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation






Awarded for world-class computer animation teaching
with wide scientific and creative applications

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