This might be helpful too:
https://vimeo.com/120117324
Hi,
Quick question – has anyone seen this way of creating pose based
deformations/corrections in Maya, we are not having much >success -
https://www.youtube.com/watch?v=t6ab0kKBlHQ
When I try to implement this (it’s not that hard – like an input and
output between two nodes!), I get a few problems. For >example, it
appears that this only works correctly if the manipulation of the points
is sympathetic to Global transforms. If I try >for example to rotate the
lower leg backwards, and move some points around the knee and calf to
simulate a better pose >deformation; when I reset the joints back to
zero, the points do not keep their relative offsets correctly. Instead
it appears the >offsets are global values - not relative. Therefore the
points begin to collapse into the mesh. I know there are a few plugins
>we can use - but thought this may have been a tidier approach.
Anyway – if anyone got it to work we would love to know.
Cheers
Sofronis (Saf) Efstathiou
Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation
Email: [email protected]
Tel: +44 (0) 1202 965805
Profile: http://uk.linkedin.com/in/sofronisefstathiou
Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation
Awarded for world-class computer animation teaching
with wide scientific and creative applications
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