Shapes in Maya, AFAIK, only have the equivalent of the object mode of Soft, which means the displacement is relative to the transform of the object. If you're after the local frameset, which is in tangent space and accomodates previous mesh transforms, you won't find it.
If it's something else you are having issues with it's not entirely clear what it might be. When these things happen and you're after help it's extremely useful to make a video of the problem. Given how easy it is these days to upload a screen capture to youtube I'd say you should consider that for the sake of expediency :) On Mon, Apr 20, 2015 at 8:56 AM, Adam Sale <[email protected]> wrote: > Saf, I forwarded your mail to the guy who made the video as I work with > him here in Vancouver. I will fwd you any correspondence I get back > My first thought might be node order. Select your mesh, and RMB on it. > Choose Inputs > All Inputs. In the stack, drag your blend shape node below > your skin cluster. (MMB) I can't remember if its mmb drag the skin cluster > above the blend shape, or vice versa. One of them should do it though. > > One heads up... If you use NG skin tools, I noticed a weird bug where an > NG skin display layer node inserted somehow into the stack prevents > re-ordering. If you can find this node in your node editor, delete it, and > you are good to go. I have only had this happen once, but thought I would > bring it up anyways. > > PS. one of my colleagues Derik Gokstorp is down your way doing his Masters > at NCAA . I imagine you've run into him a few times. > > Adam > > On Sun, Apr 19, 2015 at 11:42 AM, Sofronis Efstathiou < > [email protected]> wrote: > >> Hi, >> >> >> >> Quick question β has anyone seen this way of creating pose based >> deformations/corrections in Maya, we are not having much success - >> >> >> >> https://www.youtube.com/watch?v=t6ab0kKBlHQ >> >> >> >> When I try to implement this (itβs not that hard β like an input and >> output between two nodes!), I get a few problems. For example, it appears >> that this only works correctly if the manipulation of the points is >> sympathetic to Global transforms. If I try for example to rotate the lower >> leg backwards, and move some points around the knee and calf to simulate a >> better pose deformation; when I reset the joints back to zero, the points >> do not keep their relative offsets correctly. Instead it appears the >> offsets are global values - not relative. Therefore the points begin to >> collapse into the mesh. I know there are a few plugins we can use - but >> thought this may have been a tidier approach. >> >> >> >> Anyway β if anyone got it to work we would love to know. >> >> >> >> Cheers >> >> >> >> Sofronis (Saf) Efstathiou >> >> Postgraduate Framework Leader and BFX Competition & Festival Director >> >> Computer Animation Academic Group >> >> *National Centre for Computer Animation* >> >> >> Email: [email protected] >> >> >> >> Tel: +44 (0) 1202 965805 >> >> >> >> Profile: http://uk.linkedin.com/in/sofronisefstathiou >> >> >> Student Work: >> >> http://www.youtube.com/NCCA3DAnimation >> >> http://www.youtube.com/NCCADigitalFX >> >> http://www.youtube.com/NCCAAnimation >> >> >> >> [image: Description: Description: >> C:\Users\sefstathiou\Pictures\nccalogo.jpg] >> <http://ncca.bournemouth.ac.uk/> [image: Description: Description: >> C:\Users\sefstathiou\Documents\My >> Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png] >> <http://www.bfxfestival.com/> >> >> >> >> >> >> [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] >> >> >> >> *Awarded for world-class computer animation teaching * >> >> *with wide scientific and creative applications* >> >> >> BU is a Disability Two Ticks Employer and has signed up to the Mindful >> Employer charter. Information about the accessibility of University >> buildings can be found on the BU DisabledGo webpages This email is intended >> only for the person to whom it is addressed and may contain confidential >> information. If you have received this email in error, please notify the >> sender and delete this email, which must not be copied, distributed or >> disclosed to any other person. Any views or opinions presented are solely >> those of the author and do not necessarily represent those of Bournemouth >> University or its subsidiary companies. Nor can any contract be formed on >> behalf of the University or its subsidiary companies via email. >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

