Saf, I forwarded your mail to the guy who made the video as I work with him
here in Vancouver. I will fwd you any correspondence I get back
My first thought might be node order. Select your mesh, and RMB on it.
Choose Inputs > All Inputs. In the stack, drag your blend shape node below
your skin cluster. (MMB) I can't remember if its mmb drag the skin cluster
above the blend shape, or vice versa. One of them should do it though.

One heads up... If you use NG skin tools, I noticed a weird bug where an NG
skin display layer node inserted somehow into the stack prevents
re-ordering. If you can find this node in your node editor, delete it, and
you are good to go. I have only had this happen once, but thought I would
bring it up anyways.

PS. one of my colleagues Derik Gokstorp is down your way doing his Masters
at NCAA . I imagine you've run into him a few times.

Adam

On Sun, Apr 19, 2015 at 11:42 AM, Sofronis Efstathiou <
[email protected]> wrote:

>  Hi,
>
>
>
> Quick question – has anyone seen this way of creating pose based
> deformations/corrections in Maya, we are not having much success -
>
>
>
> https://www.youtube.com/watch?v=t6ab0kKBlHQ
>
>
>
> When I try to implement this (it’s not that hard – like an input and
> output between two nodes!), I get a few problems. For example, it appears
> that this only works correctly if the manipulation of the points is
> sympathetic to Global transforms. If I try for example to rotate the lower
> leg backwards, and move some points around the knee and calf to simulate a
> better pose deformation; when I reset the joints back to zero, the points
> do not keep their relative offsets correctly. Instead it appears the
> offsets are global values - not relative. Therefore the points begin to
> collapse into the mesh. I know there are a few plugins we can use -  but
> thought this may have been a tidier approach.
>
>
>
> Anyway – if anyone got it to work we would love to know.
>
>
>
> Cheers
>
>
>
> Sofronis (Saf) Efstathiou
>
> Postgraduate Framework Leader and BFX Competition & Festival Director
>
> Computer Animation Academic Group
>
> *National Centre for Computer Animation*
>
>
> Email: [email protected]
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>
> Tel: +44 (0) 1202 965805
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>
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
>
> Student Work:
>
> http://www.youtube.com/NCCA3DAnimation
>
> http://www.youtube.com/NCCADigitalFX
>
> http://www.youtube.com/NCCAAnimation
>
>
>
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