Re: Getting close to a 3 year old EOL annyversary

2017-02-28 Thread Ognjen Vukovic
>See you later Space Software... Bang ! On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ?

Re: Getting close to a 3 year old EOL annyversary

2017-02-28 Thread Sebastien Sterling
See you later Space Software... (do you even reference mate ? ) When will the next generation of digital content creation tools/Platforms happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it feels like we are late for a new member in the full solution family, something that

Re: New H16 Smoothing node

2017-02-28 Thread Jonathan Moore
Hi Andy, I've just checked and Smooth 2.0 is definitely running on the CPU. I just ran it at a ridiculously high strength (iterations) of 10,000 so I had time to monitor the CPU and all 32 threads on my workstation run at full kilter. I also checked my GPU load via GPU-Z and none of my (3) GPU's

Re: New H16 Smoothing node

2017-02-28 Thread Andy Goehler
IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they compute on the GPU. Andy > On Feb 28, 2017, at 5:54 PM, Jonathan Moore wrote: > > but then I discover Houdini ships with a C++ compiled Smoothing node that's > even faster! -- Softimage

Re: New H16 Smoothing node

2017-02-28 Thread Jonathan Moore
Houdini releases always seem to have so many great features behind the headlines that become day to day workhorses. I came across the improvements in the Smooth node as I was exploring the new 'Compiled Block SOP' feature with ome old VEX snippets that Shawn Lipowski shared as part of his VEX

Re: New H16 Smoothing node

2017-02-28 Thread Ed Schiffer
this is brilliant... thanks for sharing. I still haven't checked this one. it's so much to see!! On 28 February 2017 at 10:31, Jonathan Moore wrote: > Loving the new H16 Smooth node. As in previous version of Houdini, this > smooths the topology of a Mesh without

New H16 Smoothing node

2017-02-28 Thread Jonathan Moore
Loving the new H16 Smooth node. As in previous version of Houdini, this smooths the topology of a Mesh without adding to the poly count. In previous versions of Houdini it employed a Laplacian (Gaussian) smoothing algorithm which did the job but tended to blur the detail too much. The new version