>See you later Space Software...
Bang !
On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> See you later Space Software... (do you even reference mate ? )
>
> When will the next generation of digital content creation tools/Platforms
> happen I wonder ?
See you later Space Software... (do you even reference mate ? )
When will the next generation of digital content creation tools/Platforms
happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
feels like we are late for a new member in the full solution family,
something that
Hi Andy, I've just checked and Smooth 2.0 is definitely running on the CPU.
I just ran it at a ridiculously high strength (iterations) of 10,000 so I
had time to monitor the CPU and all 32 threads on my workstation run at
full kilter. I also checked my GPU load via GPU-Z and none of my (3) GPU's
IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they
compute on the GPU.
Andy
> On Feb 28, 2017, at 5:54 PM, Jonathan Moore wrote:
>
> but then I discover Houdini ships with a C++ compiled Smoothing node that's
> even faster!
--
Softimage
Houdini releases always seem to have so many great features behind the
headlines that become day to day workhorses.
I came across the improvements in the Smooth node as I was exploring the
new 'Compiled Block SOP' feature with ome old VEX snippets that Shawn
Lipowski shared as part of his VEX
this is brilliant... thanks for sharing.
I still haven't checked this one. it's so much to see!!
On 28 February 2017 at 10:31, Jonathan Moore
wrote:
> Loving the new H16 Smooth node. As in previous version of Houdini, this
> smooths the topology of a Mesh without
Loving the new H16 Smooth node. As in previous version of Houdini, this
smooths the topology of a Mesh without adding to the poly count. In
previous versions of Houdini it employed a Laplacian (Gaussian) smoothing
algorithm which did the job but tended to blur the detail too much.
The new version
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