Sorry if any double posts, recompressed images as it didn't seem to go
trough, but it did! :)
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Animating a Camera Lattice
https://vimeo.com/189939719
from Pedro
Alpiarça dos Santos
:o !
https://www.youtube.com/watch?v=uzlCoMOxJSg
Redshift - Proxy animation control script
Just joined thanks for the heads up!
On 23 March 2017 at 17:44, Jordi Bares wrote:
> Some truly helpful people there and it is so immediate it is incredible…
>
> Join… just join.
> jb
>
> On 23 Mar 2017, at 17:06, Andy Goehler
> wrote:
>
> I
Some truly helpful people there and it is so immediate it is incredible…
Join… just join.
jb
> On 23 Mar 2017, at 17:06, Andy Goehler wrote:
>
> I second that, it might be a bit more overwhelming trying to keep up, but
> it's an awesome additional resource.
>
>
I second that, it might be a bit more overwhelming trying to keep up, but
it's an awesome additional resource.
Andy
On Thu, 23 Mar 2017 at 17:37, Jonathan Moore
wrote:
> Hi folks,
>
>
>
> Thought I’d give another mention to the Houdini Discord server as this
>
Hi folks,
Thought I’d give another mention to the Houdini Discord server as this becoming
a very cool resource.
https://thinkprocedural.github.io/
I’ve spotted Jordi & Tim in the channels over the last few days getting answers
from the assembled Go Procedural ninja’s.
It’s a
Regarding Passes, at first it felt really strange, everything seemed different.
But after some time and getting into bundles the basics were mastered. What
always bugged me in Softimage was managing partitions across passes. If there
were changes you’d be hunting down all the partitions in
It’s also worth learning about the Wedge output node. You can use this to
automate channel variations and/or link it to the Takes system.
http://www.sidefx.com/docs/houdini/nodes/out/wedge
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Yep. Worth mentioning the Material SOP too where you can override on a
per point/primitive/global level if you need to.
It was also pointed out to me the other day that the Material SOP is
capable of generating material stylesheets for you. I'm still getting my
head around that particular
Indeed, no matter which software we choose we will certainly miss Softimage
overrides and passes… Houdini offers a few approaches but none of them is as
smooth and easy as Softimage.
The best route I have round is to use Object_Merges to do the overrides but
indeed it is not as nice… :-P
BTW,
As far as I know, it takes keyable and animated channels. You could use Channel
Control window to set what is keyable, or just displayed in Channel Box.Or, you
could make a certain channel keyable, locked, nonkeyable or else, directly in
Chanell Box. Tip: Maya Channel Box works with multiple
@Jordi and others:
Besides all the new stuff to learn, where - as you said - some stuff is
easier than others (VEX), my main gripe is rendering.
I still try to get some workflow running where I can easily create
Passes/Partitions/overrides like I did in Softimage.
I know it's not the same
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