Indeed, no matter which software we choose we will certainly miss Softimage overrides and passes… Houdini offers a few approaches but none of them is as smooth and easy as Softimage.
The best route I have round is to use Object_Merges to do the overrides but indeed it is not as nice… :-P BTW, check Material Style Sheets… will open some new avenues that may be useful. jb > On 23 Mar 2017, at 08:50, Rob Wuijster <[email protected]> wrote: > > @Jordi and others: > > Besides all the new stuff to learn, where - as you said - some stuff is > easier than others (VEX), my main gripe is rendering. > I still try to get some workflow running where I can easily create > Passes/Partitions/overrides like I did in Softimage. > > I know it's not the same thing in H, but not being able to quickly override > shaders on top scene level, or in bundles is a huge miss. > It often results in multiple shaders and switches. > > There's also Takes, but from what I've read on it most people stay clear from > it. And there's material stylesheets which are a tad over-designed and not > really user friendly imho. > > So any workflows people developed on rendering, after starting to use > Houdini, are very much welcome. > > cheers! > > Rob > > \/-------------\/----------------\/ > On 22-3-2017 11:36, Jordi Bares wrote: >> >>> Yet for the points mentioned, I would have an easier time agreeing with you >>> if indeed I found "some things to be easier, and others not", whereas >>> beyond what could be associated to "XSI muscle memory", the sheer quantity >>> or proportions of things that are not not just easier, but considerably >>> much (much!) easier, makes it hard to just overlook and just "go with it", >>> especially when knowing how things can be. >> Putting aside the fact we have to move out of Softimage sooner or later >> (hardware, OS, drivers, freelancers, support, etc… will eventually force us >> out) >> >> Putting aside those areas Sofimage can’t compete because it does not have >> the functionality (heavy duty FX mostly, Terrains, Game integration, etc…) >> >> I would like to focus on those day to day scenarios you feel are not easy in >> Houdini, after all we could submit this input to Side Effects. >> >> Is there any particular scenario you feel strongly Softimage is much more >> comfortable/easy/convenient? >> >> :-) >> >> jb >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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