Indeed, no matter which software we choose we will certainly miss Softimage 
overrides and passes… Houdini offers a few approaches but none of them is as 
smooth and easy as Softimage.

The best route I have round is to use Object_Merges to do the overrides but 
indeed it is not as nice… :-P

BTW, check Material Style Sheets… will open some new avenues that may be useful.

jb


> On 23 Mar 2017, at 08:50, Rob Wuijster <[email protected]> wrote:
> 
> @Jordi and others:
> 
> Besides all the new stuff to learn, where - as you said - some stuff is 
> easier than others (VEX), my main gripe is rendering.
> I still try to get some workflow running where I can easily create 
> Passes/Partitions/overrides like I did in Softimage.
> 
> I know it's not the same thing in H, but not being able to quickly override 
> shaders on top scene level, or in bundles is a huge miss.
> It often results in multiple shaders and switches.
> 
> There's also Takes, but from what I've read on it most people stay clear from 
> it. And there's material stylesheets which are a tad over-designed and not 
> really user friendly imho.
> 
> So any workflows people developed on rendering, after starting to use 
> Houdini, are very much welcome.
> 
> cheers!
> 
> Rob
> 
> \/-------------\/----------------\/
> On 22-3-2017 11:36, Jordi Bares wrote:
>> 
>>> Yet for the points mentioned, I would have an easier time agreeing with you 
>>> if indeed I found "some things to be easier, and others not", whereas 
>>> beyond what could be associated to "XSI muscle memory",  the sheer quantity 
>>> or proportions of things that are not not just easier, but considerably 
>>> much (much!) easier, makes it hard to just overlook and just "go with it", 
>>> especially when knowing how things can be.
>> Putting aside the fact we have to move out of Softimage sooner or later 
>> (hardware, OS, drivers, freelancers, support, etc… will eventually force us 
>> out)
>> 
>> Putting aside those areas Sofimage can’t compete because it does not have 
>> the functionality (heavy duty FX mostly, Terrains, Game integration, etc…)
>> 
>> I would like to focus on those day to day scenarios you feel are not easy in 
>> Houdini, after all we could submit this input to Side Effects.
>> 
>> Is there any particular scenario you feel strongly Softimage is much more 
>> comfortable/easy/convenient?
>> 
>> :-)
>> 
>> jb
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