Regarding Passes, at first it felt really strange, everything seemed different. 
But after some time and getting into bundles the basics were mastered. What 
always bugged me in Softimage was managing partitions across passes. If there 
were changes you’d be hunting down all the partitions in various passes. I’ve 
always wished for something expression based. With wildcards on ROPs and smart 
bundles this opened the doors of freedom. I never worry about that anymore.

For overrides I use object merges, as Jordi mentioned. This is not ideal, but 
manageable, not to mention extremely flexible and always reflects changes. I’ve 
looked into material style sheets and they are quite powerful, but not as nice 
to manage from a UI perspective. I found I’d rather manage additional objects 
with object merges and their material assignments, etc. Nevertheless, MSS can 
get the job done.

What I’d wish for is a graph similar to Katana, where nodes collect the objects 
and lights. Additional nodes provide material assignment and overrides. Or 
simply bundles with overrides :D

I’m still putting the pieces together to file an RFE with SESI.

Andy



> On 23.03.2017, at 14:11, Andy Nicholas <[email protected]> wrote:
> 
> Yep. Worth mentioning the Material SOP too where you can override on a per 
> point/primitive/global level if you need to.
> 
> It was also pointed out to me the other day that the Material SOP is capable 
> of generating material stylesheets for you. I'm still getting my head around 
> that particular functionality, but I can see it has the potential to be very 
> helpful in a more automated pipeline.
> 
> A
> 
> 
> 
> On 23/03/2017 12:36, Jordi Bares wrote:
>> Indeed, no matter which software we choose we will certainly miss Softimage 
>> overrides and passes… Houdini offers a few approaches but none of them is as 
>> smooth and easy as Softimage.
>> 
>> The best route I have round is to use Object_Merges to do the overrides but 
>> indeed it is not as nice… :-P
>> 
>> BTW, check Material Style Sheets… will open some new avenues that may be 
>> useful.
>> 
>> jb
>> 
>> 
>>> On 23 Mar 2017, at 08:50, Rob Wuijster <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> @Jordi and others:
>>> 
>>> Besides all the new stuff to learn, where - as you said - some stuff is 
>>> easier than others (VEX), my main gripe is rendering.
>>> I still try to get some workflow running where I can easily create 
>>> Passes/Partitions/overrides like I did in Softimage.
>>> 
>>> I know it's not the same thing in H, but not being able to quickly override 
>>> shaders on top scene level, or in bundles is a huge miss.
>>> It often results in multiple shaders and switches.
>>> 
>>> There's also Takes, but from what I've read on it most people stay clear 
>>> from it. And there's material stylesheets which are a tad over-designed and 
>>> not really user friendly imho.
>>> 
>>> So any workflows people developed on rendering, after starting to use 
>>> Houdini, are very much welcome.
>>> 
>>> cheers!
>>> 
>>> Rob
>>> 
>>> \/-------------\/----------------\/
>>> On 22-3-2017 11:36, Jordi Bares wrote:
>>>> 
>>>>> Yet for the points mentioned, I would have an easier time agreeing with 
>>>>> you if indeed I found "some things to be easier, and others not", whereas 
>>>>> beyond what could be associated to "XSI muscle memory",  the sheer 
>>>>> quantity or proportions of things that are not not just easier, but 
>>>>> considerably much (much!) easier, makes it hard to just overlook and just 
>>>>> "go with it", especially when knowing how things can be.
>>>> Putting aside the fact we have to move out of Softimage sooner or later 
>>>> (hardware, OS, drivers, freelancers, support, etc… will eventually force 
>>>> us out)
>>>> 
>>>> Putting aside those areas Sofimage can’t compete because it does not have 
>>>> the functionality (heavy duty FX mostly, Terrains, Game integration, etc…)
>>>> 
>>>> I would like to focus on those day to day scenarios you feel are not easy 
>>>> in Houdini, after all we could submit this input to Side Effects.
>>>> 
>>>> Is there any particular scenario you feel strongly Softimage is much more 
>>>> comfortable/easy/convenient?
>>>> 
>>>> :-)
>>>> 
>>>> jb
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