Re: Houdini Digital Assets for Softies

2017-03-31 Thread Nicole Beeckmans-Jacqmain
building more and more bridges/compounds/learning.paths between various gritty ways of ashieving results, and between those and enable fancy graphic solutions (possibilities), will result with more independency/freedom for everyone working with the software, smaller teams on a project, more

Re: Texturemapping displacement of VDB volumetrics in Arnold

2017-03-31 Thread Olivier Jeannel
pour l'instant 24 images en 2h... 2017-03-31 10:26 GMT+02:00 Morten Bartholdy : > The Arnold Volume Collector allows for displacement of the density in a > VDB file by plugging for instance a fractal in to Position Offset. It looks > like vector data which makes sense for

Re: Texturemapping displacement of VDB volumetrics in Arnold

2017-03-31 Thread Olivier Jeannel
oups wrong mail 2017-03-31 14:07 GMT+02:00 Olivier Jeannel : > pour l'instant 24 images en 2h... > > 2017-03-31 10:26 GMT+02:00 Morten Bartholdy : > >> The Arnold Volume Collector allows for displacement of the density in a >> VDB file by plugging

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Olivier Jeannel
I can't talk for FE, but here everybody is pretty relax concerning implementing this or that in Houdini :) 2017-03-31 12:49 GMT+02:00 : > I think it should definitely be the case that Houdini should become more > accessible. It doesn’t undermine the abilities of the app, to

Re: Houdini Digital Assets for Softies

2017-03-31 Thread paul
I think it should definitely be the case that Houdini should become more accessible. It doesn’t undermine the abilities of the app, to make it more user friendly. For example, with Fabric engine, or in ICE, you can make a node that does ‘everything’ with a bunch of parameters. Say a Fur system

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Jordi Bares
I think we all are mixing a few things that may be leading you to think like that and may not actually be the case… correct me if I am wrong please. > It is however not very straightforward to use for the average 3D artist, no > matter how experienced, nor is it easy to pick up. You need to be

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Olivier Jeannel
I'm quite the opposite Morthen. I found that learning little math (add subtract vector mostly...) is just an open path to what's called "creativity" nowaday. I'm more in the particles "do stuff" part of the work than in the character-toon-story telling though. I can't say that I'm excited by the

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Morten Bartholdy
Don't get me wrong - I understand the power and flexibility of Houdini and the fact that it stems from its core architecture and I am not looking for the 3D equivalent of Kais Power Tools. It is however not very straightforward to use for the average 3D artist, no matter how experienced, nor

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Dan Yargici
I think people need to accept that just as they understandably expect SideFX to push the software to be more approachable for themselves they really ought to try and push themselves in the opposite direction also. If there was a theoretical race to DCC dominance, I'd really favour Houdini right

Texturemapping displacement of VDB volumetrics in Arnold

2017-03-31 Thread Morten Bartholdy
The Arnold Volume Collector allows for displacement of the density in a VDB file by plugging for instance a fractal in to Position Offset. It looks like vector data which makes sense for displacement, but when I plug a fractal into it I can only get it to displace in a particular direction with