Re: Softimage/Maya 2105 worth?

2018-04-03 Thread Pierre Schiller
I am forgetting basic stuff such modeling shortcuts, since most of the time I'm dedicated to tame Blender. 17 different editors/interacion modes are nothing short for a generalist...all for the big change october this year, then the planet will know if it was all worth the wait (and training)

Re: Softimage/Maya 2105 worth?

2018-04-03 Thread Ed Manning
Probably not much, since you can't legally transfer your license, except as an asset in the sale of an entire business. I also imagine that it's find-able as a crack in several corners of the Internet, so if anyone really wanted a copy they could get it for free. It's too bad. If I could legally

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
the thread on the redhsift forums where I posted, that/how it actually works with the shader custom attribute overwrite

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
Hi, last year on one project we actually used Redshift proxies to get the data across. I don't have the project in front of me (as it is already archived...) but I basically did a simple ( Redshift ) shading setup in Houdini on the objects I needed. then written out Redshift proxies. for static

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Morten Bartholdy
I just got a reply from Redshift. From Houdini write a vertex color attribute from the motiondata - it could be called Vel or whatever. It imports into Maya as a Color Set which name needs to be entered in the Alembic objects Mesh Controls Motion Vector Color Set, ie. write Vel in that frame -

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Artur W
I'd like that one too. Although my original mesh came from Realflow, I somehow couldn't transfer velocity attributes in Houdini to mesh for MB to work in Maya Redshift. Artur 2018-04-03 13:36 GMT+02:00 Morten Bartholdy : > We are getting meshes from particle/fluid sims in

OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Morten Bartholdy
We are getting meshes from particle/fluid sims in Houdini exported as Alembic for rendering in Maya. We get no motionblur, so I am guessing no PointVelocity data available, despite our Houdini guys says he has exported the data. He tried both PointVelocity and VertexVelocity, but obviously