hey guys, long shot but here goes
we have a railway track made of 'magnetic sticks and balls toy' pieces, the
pieces are instanced standins (rendered in arnold, but this is not relevant)
we have to have the pieces fly off (in a controlled/directed manner) in a
progressive way
i had
January 2015 12:21
To: softimage@listproc.autodesk.com
Subject: tricky pocdural animation problem
hey guys, long shot but here goes
we have a railway track made of 'magnetic sticks and balls toy' pieces, the
pieces are instanced standins (rendered in arnold, but this is not relevant)
we have
Hi Adrian,
If I read correctly...
Do you need to use the
ICE- Kinematics-Effects-transform objects by particles,
step?
Once I've used Momentum's ICE controls, I then just animate the Pointcloud
itself without any other steps.
Adam.
On 8 January 2015 at 12:20, adrian wyer
Oh thats handy...I didn't know about that
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 8 January 2015 at 12:53, Adam Seeley adammsee...@gmail.com wrote:
Hi
] On Behalf Of Simon Reeves
Sent: 08 January 2015 13:01
To: softimage@listproc.autodesk.com
Subject: Re: tricky pocdural animation problem
Oh thats handy...I didn't know about that
Simon Reeves
London, UK
si...@simonreeves.com
www.simonreeves.com
www.analogstudio.co.uk
On 8 January
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Reeves
*Sent:* 08 January 2015 13:01
*To:* softimage@listproc.autodesk.com
*Subject:* Re: tricky pocdural animation problem
Oh thats handy...I didn't know about that
Simon Reeves
08 January 2015 13:01
To:
softimage@listproc.autodesk.com
Subject:
Re: tricky pocdural
animation problem
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