Re: [Sursound] binaural theatre excerpts

2014-11-12 Thread Iain Mott
Thanks Bearcat. For the most part the voices are positioned close to the listener - the female singing in the 3rd recording is positioned further away although is given quite a bit gain because I'm concerned about dynamic range issues in the final application - it should have a lower level as the

[Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Braxton Boren
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Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Kan Kaban
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Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Sampo Syreeni
On 2014-11-12, Braxton Boren wrote: Our lab is working on some audio spatialization techniques that we'd like to sync up with visual content over the Oculus Rift. We would like to process the Ambisonic audio content separately (using head-tracking data from the Oculus) for binaural rendering

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Matthew Palmer
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Re: [Sursound] binaural theatre excerpts

2014-11-12 Thread dw
On 11/11/2014 21:39, Bearcat M. Şándor wrote: I'm impressed. You put these together very well. Only the first one loaded completely but i was able to hear samples of all 4 streams. I haven't had much experience with binaural recordings. To me it sounded everything was in a band that was tight

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Stefan Schreiber
David McGriffy wrote: There does seem to be a lot of interest in ambisonics to binaural these days. It certainly seems that way to me since I’ve been immersed in it of late. Stefan, if your suggestion to the folks at JauntVR is what turned them on to ambisonics, then I must thank you as I

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Adam Somers
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Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Bo-Erik Sandholm
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